Monday, May 14, 2012

Custom Pantheon 4: Probably Not Final Thoughts


After I "finished" the new pantheon, I had one god for each alignment, with two exceptions: I had no Chaotic Neutral, because it's the dumbest alignment known to man and screw you if you want to be CN or worship a CN god; and I had two NEs, because of Inglip.

Inglip was problematic. I didn't want to just merge him with Mirk, because then the Mind Flayers and Aboleths would be worshipping the same thing. I didn't want to just make Inglip more of a monstrous aberration, as that would start treading more upon the schtick of the Burning Hate. I didn't want to make Inglip more mysterious, as that would infringe upon the schtick of the Exciting Mystery God.

Then, after some hemming and hawing, I decided upon a solution: Inglip can be the Chaotic Neutral god. To wit: I adapted some of the actual teachings of the church of Inglip, in particular the bit about interpreting cryptic messages in captchas things like candle wax, tea leaves, and fire ashes. I'm aiming for a bit of ambiguity between "not actually meaningful", "meaningful but with no long-term plan", and "meaningful and with a long-term plan which is incomprehensible to mortals".

Side note: I've never been entirely clear how to map Blue and Orange Morality onto the D&D alignments. Depends on how you do the blue and orange morality, I suppose. Could be just about anywhere. Even Good: imagine a hypothetical celestial who simply has no comprehension that something so terrible as killing is even possible. It draws a spectrum of morality between the ultimate good of standing there swaying slightly to the music of the spheres, and the ultimate evil of, say, jaywalking. Clearly good (depending on what it thinks the proper punishment for jaywalkers is. "Killing jaywalkers" is pretty evil, but if it has no comprehension of killing, then the proper punishment for jaywalkers is probably something like "more jaywalking").

Anyhow, Inglip's morality is Blue and Orange, and his plan is not knowable to mortals. The best a mortal can do is interpret each individual edict to the best of his ability, which winds up with inconsistent and probably occasionally psychopathic behaviour. If Inglip tells you "overthrow toronto", you overthrow Toronto. If Inglip tells you "watch Pony", you watch My Little Pony. There's a balance between good and evil, is what I'm saying. (Yes, yes, obvious joke that "kill bieber" is an even more Good thing to do than "watch Pony". But I try not to advocate killing real people, even in jest.) The Chronic Backstabbing Disorder this gives you is the kind of thing that earlier editions called True Neutral, but that's one reason we don't play earlier editions. And yes, an argument can be made that following Inglip's commands to the letter is Lawful, but when those commands are so Chaotic and lead to such gibberish behaviour, I think it's at best Neutral.

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Also, Magg and Mirk start with the same letter and have the same number of letters and syllables. That's no good, no player will be able to keep them straight. It's as confusing as Ehlonna and Erythnul, or Vecna and Valkur, or Sauron and Saruman, or Tywin and Tyrion, or Asha and Osha, or Jesus, Judas, James, and John, or Eli, Elijah and Elisha, or... you get the idea.

Despite the fact that there are so many aversions in so many well-respected works of fiction, this is actually a really good rule to pay attention to. Never have two characters with similar names, or even names which start with the same letter, if you can help it.

So, let's rename one of them. I kind of like Mirk, and I'm okay with Magg losing touch with its acronym origins entirely. As I was walking home from D&D just before writing this bit, I turned over a bunch of variations in my head. Not Kromagg. Robot-Magg? No, though that just gave me the brilliant idea that maybe he's a Construct, not an Outsider. (Numiel and the Burning Hate are Dragons; Mirk is Undead; the others are pretty much Outsiders. Construct is pretty weak, though; their main selling point is their laundry list of immunities, which mostly overlaps with the immunities that deities get by virtue of having divine rank. Oh well.) Then I was rolling something like Earth-Magg around in my head, and came upon Urmagg. Even though "ur-" indicates something original or prototypical, and this god's one of the newer ones. Hm. It's still missing some touch. Urmaggr? Yes, there we go, I think I like Urmaggr.

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Also, the domains were all crazy. Some gods had like seven domains and some had like thirty. I evened them out so every god has the same number of domains. 26 is probably definitely kind of a lot for one deity, but there are a lot of domains and I want to cover all of them. I guess if a player really wants a combination of domains not offered, they can just be a cleric of the entire pantheon, so I could have trimmed each list even more, but meh, whatever.

Saturday, May 12, 2012

Custom Reincarnate Tables 3: Giants

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

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Roll 1d200.



Dice Creature Src
1-10 Phaerlin Giant MoFae-50
11-20 Ogre MM-198
21-29 Least Dusk Giant HoH-147
30-38 Wang-Liang OA-198
39-46 Fensir FFolio-69
47-54 Troll MM-247
55-61 Ettin MM-106
62-68 Bog Giant FFolio-81
69-74 Hill Giant MM-123
75-80 Common Oni OA-180
81-85 Lesser Cyclops D&Dg-132
86-90 Ken-Kuni MM5-48
91-95 Rakka FFolio-70
96-100 Fog Giant MoFae-50
101-105 Stone Giant MM-124
106-110 Ogre Mage MM-200
111-115 Bloodrager Troll MM5-180
116-120 Cave Troll MM3-177
121-124 Lesser Dusk Giant HoH-147
125-128 Frost Giant MM-122
129-132 Go-Zu Oni OA-180
133-136 Fire Troll DrgCmp-220
137-139 Ken-Li MM5-48
140-142 Craa'ghoran MM4-60
143-145 Fire Giant MM-121
146-148 Totem Giant MoI-178
149-151 Me-Zu Oni OA-180
152-153 Greater Cyclops D&Dg-132
154-155 Fomorian MM2-105
156-157 Cloud Giant MM-120
158-159 Forest Giant MM2-110
160 Firbolg MM2-101
161 Sun Giant MM2-110
162 Ken-Sun MM5-49
163 Storm Giant MM-125
164 Greater Dusk Giant HoH-147
165 Shadow Giant FFolio-82
166 Geriviar MM3-52
167 Ocean Giant MM2-110
168 Mountain Giant MM2-112
169-175 Animal reroll
176-182 Fey reroll
183-189 Monstrous Humanoid reroll
190-196 Humanoid reroll
197-200 Other reroll

Thursday, May 10, 2012

Custom Reincarnate Tables 3: Elementals

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

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Roll 1d200.

Elementals cannot normally be reincarnated. There is no existing subtype which indicates an elemental with a separate soul. If a non-elemental is reincarnated into the body of an elemental, apply the [native] or [living construct] subtype, at your discretion (ignoring the convention that these subtypes be applied only to Outsiders and Constructs, respectively).



Dice Creature Src
1 Avatar of Elemental Evil, Black Rock Triskelion MM4-8
2 Avatar of Elemental Evil, Cyclonic Ravager MM4-10
3 Avatar of Elemental Evil, Holocaust Disciple MM4-11
4 Avatar of Elemental Evil, Waterveiled Assassin MM4-13
5 Belker MM-27
6 Blazewyrm DMagic-111
7 Breathdrinker MM2-39
8 Caller from the Deeps StormW-140
9 Chraal MM3-28
10-12 Dust Twister SandS-162
13 Earth Whisper RoSto-187
14-17 Elemental Grue, Chaggrin (Earth) CArc-153
18-21 Elemental Grue, Harginn (Fire) CArc-154
22-25 Elemental Grue, Ildriss (Air) CArc-155
26-29 Elemental Grue, Vardigg (Water) CArc-155
30 Elemental Monolith, Air CArc-156
31 Elemental Monolith, Earth CArc-157
32 Elemental Monolith, Fire CArc-158
33 Elemental Monolith, Water CArc-158
34-37 Elemental Steward, Arctine CPsi-130
38-41 Elemental Steward, Emberling CPsi-130
42-45 Elemental Steward, Geodite CPsi-130
46-49 Elemental Steward, Tempestan CPsi-130
50 Elemental Weird, Air MM2-90
51 Elemental Weird, Earth MM2-90
52 Elemental Weird, Fire MM2-90
53 Elemental Weird, Ice FrostB-126
54 Elemental Weird, Snow FrostB-127
55 Elemental Weird, Water MM2-90
56 Elemental, Air, Elder MM-95
57 Elemental, Air, Greater MM-95
58 Elemental, Air, Huge MM-95
59 Elemental, Air, Large MM-95
60-62 Elemental, Air, Medium MM-95
63-67 Elemental, Air, Small MM-95
68 Elemental, Earth, Elder MM-95
69 Elemental, Earth, Greater MM-95
70 Elemental, Earth, Huge MM-95
71 Elemental, Earth, Large MM-95
72-74 Elemental, Earth, Medium MM-95
75-79 Elemental, Earth, Small MM-95
80 Elemental, Fire, Elder MM-95
81 Elemental, Fire, Greater MM-95
82 Elemental, Fire, Huge MM-95
83 Elemental, Fire, Large MM-95
84-86 Elemental, Fire, Medium MM-95
87-91 Elemental, Fire, Small MM-95
92 Elemental, Primal, Air ELHb-187
93 Elemental, Primal, Earth ELHb-187
94 Elemental, Primal, Fire ELHb-187
95 Elemental, Primal, Water ELHb-187
96 Elemental, Shadow, Elder ToM-166
97 Elemental, Shadow, Greater ToM-166
98 Elemental, Shadow, Huge ToM-166
99 Elemental, Shadow, Large ToM-165
100-101 Elemental, Shadow, Medium ToM-165
102-105 Elemental, Shadow, Small ToM-165
106 Elemental, Storm, Elder MM3-48
107 Elemental, Storm, Greater MM3-48
108 Elemental, Storm, Huge MM3-48
109 Elemental, Storm, Large MM3-48
110-111 Elemental, Storm, Medium MM3-48
112-115 Elemental, Storm, Small MM3-48
116 Elemental, Taint, Elder HoH-146
117 Elemental, Taint, Greater HoH-146
118 Elemental, Taint, Huge HoH-146
119 Elemental, Taint, Large HoH-145
120 Elemental, Taint, Medium HoH-145
121-123 Elemental, Taint, Small HoH-145
124 Elemental, Water, Elder MM-95
125 Elemental, Water, Greater MM-95
126 Elemental, Water, Huge MM-95
127 Elemental, Water, Large MM-95
128-130 Elemental, Water, Medium MM-95
131-135 Elemental, Water, Small MM-95
136-137 Elementite Swarm, Air PlnrHb-114
138-139 Elementite Swarm, Earth PlnrHb-115
140-141 Elementite Swarm, Fire PlnrHb-116
142-143 Elementite Swarm, Water PlnrHb-116
144-146 Fire Bat MM2-102
147 Galeb Duhr MM2-107
148-150 Ice Serpent MoFae-62
151 Immoth MM2-127
152 Inferno Spider MM4-76
153 Invisible Stalker MM-160
154 Living Holocaust FFolio-117
155-157 Magma Hurler MHb-65
158-160 Magmin MM-179
161 Omnimental MM3-118
162 Ruin Elemental MM5-134
163 Spawn of Juiblex, Elder MM5-163
164 Spawn of Juiblex, Greater MM5-162
165 Spawn of Juiblex, Lesser MM5-162
166-169 Stone Spike MM2-191
170 Tempest MM2-193
171-174 Thoqqua MM-242
175-176 Walking Wall MHb-72
177-181 Construct reroll
182-186 Dragon reroll
187-191 Ooze reroll
192-196 Undead reroll
197-200 Other reroll

Tuesday, May 8, 2012

Continua of Power

The Dungeon Master's Guide/Monster Manual mentions basically two options for determining who in your campaign world is powerful and who is not: the obvious character level, and the Elite vs Nonelite system. In the latter, elites use the Elite Array (15, 13, 12, 10, 8; equivalent to 25 point buy); nonelites use the Nonelite Array (13, 12, 11, 10, 9, 8; equivalent to 15 point buy) or the Standard Array (10, 10, 10, 10, 10, 10; equivalent to 12 point buy). There may also be a thing about Elites maximizing their hp at first level while Nonelites do not.

I use both of these things, sort of. But I also use other things to determine who's weak and who's powerful.

  • Class Level: Almost every person in the world is class level 1 at most. Only the most impressive get past level 3-5. I can count the number of mortal NPCs in the world who have 7 class levels without taking off my shoes. So adventurers who adventure for awhile are awfully powerful by mortal standards. Especially because I apply the CR system as it's written, which means characters, by fighting monsters which are weaker than they are, can get more XP from me faster than they get from most DMs; I think I might stop being quite so generous with XP. (Even though there are no NPCs above class level 7, items which require higher levels to create are plentiful. Don't ask how that happens.)
  • Point Buy: PCs and the most naturally talented NPCs start with point buy 30. Most NPCs start with the Standard or Nonelite Array, or with point buy somewhere in the 12-25 range.
  • Class Tier: The overwhelming majority of NPCs are Commoners. Of those that aren't, most are other NPC classes like Expert or Warrior. Of those that aren't, most are other low-tier classes like Samurai and Fighter. Some are mid-tier classes like Bard or Factotum, and a handful of the most skilled are high-tier classes like Cleric or Wizard. This, more than class level or point buy, is why churches and cults and mage guilds and the druids who rule the Elves wield so much power.
  • Divine Rank: The gods have divine ranks. Because I prefer smaller numbers, I'm inclined to limit my custom pantheon in the same way I limit class level: every god is divine rank 1-5. I've also been considering a system where gods (and only gods) get to gestalt, probably with racial HD or between a high-tier class and a low-tier class, or between two mid-tier classes. (These two things make gods much more powerful than even the most powerful of level 20 PCs, but still in theory defeatable by the most powerful mortals.)
I think I'm going to limit all characters to at most class level 20 (10+ already being epic in this campaign). E20 is kind of a silly concept; nobody's ever going to get that high in the first place in this campaign. But if they do, then they can start advancing as deities. If it ever becomes a thing, I'll come up with rules for doing that. Maybe once you ding 20, you gain divine rank 0; that way, everybody gets a capstone even if their class doesn't give them one. Perhaps at level 20 you stop gaining experience altogether, though you're free to keep gaining gold, and advancing divine ranks depends only on RP. Maybe there'll be a way to gain divine rank 0 through RP before hitting 20 if any players are inclined to seek it out (perhaps by killing an existing god). Maybe you get to gestalt if you hit divine rank 1. These are all interesting ideas.

Sunday, May 6, 2012

Custom Reincarnate Table 3: Undead

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

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Roll 1d200.

Undead cannot normally be reincarnated. There is no existing subtype which indicates an undead with a separate soul. If a non-undead is reincarnated into the body of an undead, apply the [native] or [living construct] subtype at your discretion (ignoring the convention that these subtypes normally apply only to Outsiders and Constructs, respectively).

(This table also includes Deathless.)



Dice Creature Src
1 Abyssal Ghoul FFolio-12
2-3 Allip MM-10
4 Angel of Decay LibMor-83
5 Ascendant Councilor EbCS-276
6-7 Ashen Husk SandS-137
8 Atropal ELHb-159
9 Atropal Scion LibMor-84
10 Bane Wraith HoH-139
11-12 Banedead MoFae-16
13-15 Baneguard MoFae-17
16 Banshee MM2-30
17 Bhut FFolio-20
18 Blackskate StormW-139
19 Blackwing MM5-12
20 Blaspheme LibMor-85
21 Bleakborn LibMor-86
22 Blood Amniote LibMor-87
23 Blood Fiend FFolio-46
24 Bloodhulk Crusher MM4-21
25 Bloodhulk Fighter MM4-20
26 Bloodhulk Giant MM4-20
27 Bloodmote Cloud LibMor-88
28 Bloodrot HoH-140
29 Bodak MM-28
30 Bog Mummy DrgCmp-208
31 Bone Naga MM2-35
32-33 Bone Rat Swarm LibMor-88
34-36 Bonebat (Deep Bat) MoFae-18
37 Boneclaw MM3-17
38 Bonedrinker MM3-18
39-40 Bonespitter DrgCmp-178
41-42 Bonespur MM5-156
43 Boneyard LibMor-89
44 Brain In A Jar LibMor-90
45 Bridge Haunt MM5-78
46 Casurua DrgCmp-181
47 Charnel Hound MM3-26
48 Cinderspawn LibMor-91
49 Corpse Gatherer MM2-51
50 Corpse Rat Swarm LibMor-92
51 Crawling Apocalypse SandS-143
52 Crawling Head FFolio-35
53 Crimson Death MM2-53
54 Crypt Chanter LibMor-93
55-56 Crypt Thing FFolio-36
57 Crypt Warden BoED-167
58-59 Cursed Spirit MHb-60
60 Deadborn Vulture Zombie MM5-18
61 Deathbringer MM2-55
62-63 Deathlock LibMor-94
64 Deathshead ToM-81
65 Deathshrieker MM3-33
66 Defacer MM4-38
67-69 Desiccator LibMor-94
70 Devourer MM-58
71-72 Dread Warrior MoFae-46
73 Dread Wraith MM-257
74 Dream Vestige LibMor-96
75 Dust Wight MM3-47
76 Effigy MM2-89
77 Entombed FrostB-128
78 Entomber LibMor-97
79 Entropic Reaper LibMor-98
80 Eye of Fear and Flame BoVD-177
81 Famine Spirit MM2-96
82 Forest Haunt MM5-80
83 Forsaken Shell LibMor-100
84-85 Ghast MM-119
86-89 Ghoul MM-118
90 Gravecrawler MM2-118
91-92 Gravehound MHb-62
93 Greater Mummy D&Dg-159
94 Hopping Vampire OA-169
95 Hulking Corpse LibMor-109
96 Hullathoin FFolio-96
97 Hunefer ELHb-198
98 Icegaunt FrostB-141
99 Incarnum Wraith MoI-180
100 Jahi MM2-130
101 Jiki-Ketsu-Gaki OA-164
102-105 Jiki-Niku-Gaki OA-164
106-107 Karrnathi Skeleton EbCS-292
108-109 Karrnathi Zombie EbCS-292
110 Lavawight ELHb-200
111 Lesser Bonedrinker MM3-19
112 Mind Flayer Vampire LoM-160
113 Mohrg MM-189
114 Mummy MM-190
115-116 Murk LibMor-112
117 Necronaut MM3-108
118-119 Necrotic Carnex MM4-104
120 Nightcrawler MM-195
121 Nightwalker MM-195
122 Nightwing MM-195
123-124 Onikage OA-188
125 Painspeaker ToM-269
126 Plague Blight LibMor-115
127 Plague Spewer MM3-125
128-129 Plague Walker MM4-120
130-131 Quell LibMor-116
132 Quth-Maren FFolio-139
133 Ragewind MM2-173
134-137 Raiment LibMor-117
138 Sacred Watcher BoED-182
139 Sanguineous Drinker MM5-142
140 Serpentir MM5-158
141-142 Shadow MM-221
143 Shadow of the Void ELHb-214
144 Shape of Fire ELHb-215
145 Shikki-Gaki OA-164
146 Shinen-Gaki OA-164
147 Skeletal Warbeast HoB-156
148-149 Skin Kite LibMor-119
150 Skirr LibMor-120
151 Skulking Cyst LibMor-121
152 Skull Lord MM5-154
153 Slaughter Wight LibMor-121
154-156 Slaymate LibMor-122
157 Spawn of Kyuss MM2-186
158 Spectral Lyrist LibMor-123
159 Spectral Rider MM5-160
160 Spectre MM-232
161-162 Spiritus Anime DrgCmp-216
163 Taunting Haunt MM5-82
164-166 Tomb Mote LibMor-128
167-168 Tyrantfog Zombie MoFae-85
169 Ulgurstasta FFolio-180
170 Undying Councilor EbCS-301
171 Vampire Spawn MM-253
172-174 Vasuthant MM3-182
175 Vilewight BoVD-183
176 Visage LibMor-130
177 Vitreous Drinker MM4-174
178 Voidwraith LibMor-131
179 Wheep LibMor-132
180-181 Wight MM-255
182 Winterspawn FrostB-161
183 Winterwight ELHb-227
184 Wraith MM-257
185-187 Aberration reroll
188-190 Construct reroll
191-193 Elemental reroll
194-196 Plant reroll
197-200 Other reroll

Friday, May 4, 2012

Custom Reincarnate Tables 3: Dragons

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

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Roll 1d200.


Dice Creature Src
1-6 Ambush Drake MM3-8
7 Aspect of Bahamut DMagic-108
8 Aspect of Tiamat DMagic-110
9 Dragon Eel MM3-44
10-11 Dragon Turtle MM-88
12-18 Dragonnel Draco-151
19-23 Drake, Elemental, Air Draco-152
24 Drake, Elemental, Earth Draco-153
25 Drake, Elemental, Fire Draco-154
26-29 Drake, Elemental, Ice Draco-154
30 Drake, Elemental, Magma Draco-155
31 Drake, Elemental, Ooze Draco-156
32-33 Drake, Elemental, Smoke Draco-157
34-36 Drake, Elemental, Water Draco-157
37-43 Drake, Stone RoSto-189
44-48 Faerie Dragon Draco-158
49-59 Felldrake, Crested MM2-97
60-67 Felldrake, Horned MM2-97
68-74 Felldrake, Spiked Draco-160
75-83 Felldrake, Spitting MM2-97
84 Hellfire Wyrm MM2-125
85-90 Ibrandlin MoFae-62
91 Landwyrm, Desert Draco-169
92 Landwyrm, Forest Draco-170
93 Landwyrm, Hill Draco-170
94 Landwyrm, Jungle Draco-171
95 Landwyrm, Mountain Draco-172
96-100 Landwyrm, Plains Draco-172
101 Landwyrm, Tundra Draco-174
102-104 Landwyrm, Underdark Draco-175
105 Landwyrn, Swamp Draco-173
106 Linnorn, Corpse Tearer MM2-140
107 Linnorn, Dread MM2-140
108 Linnorn, Gray MM2-140
109-119 Pseudodragon MM-210
120-121 Rage Drake MM3-131
122 Sea Drake FFolio-147
123 Spelleater DMagic-119
124 Ssvaklor MM3-166
125 Ssvaklor, Greater MM3-166
126 Storm Drake Draco-194
127 Sunwyrm FFolio-164
128 True Dragon, Battle Draco-176
129 True Dragon, Brown MoFae-38
130 True Dragon, Chaos Draco-177
131 True Dragon, Chromatic, Black MM-70
132 True Dragon, Chromatic, Blue MM-72
133 True Dragon, Chromatic, Green MM-74
134 True Dragon, Chromatic, Red MM-75
135 True Dragon, Chromatic, White MM-77
136 True Dragon, Deep MoFae-40
137 True Dragon, Ethereal Draco-179
138 True Dragon, Fang MoFae-41
139 True Dragon, Fang Draco-159
140 True Dragon, Force ELHb-182
141 True Dragon, Gem, Amethyst MM2-79
142 True Dragon, Gem, Crystal MM2-81
143 True Dragon, Gem, Emerald MM2-82
144 True Dragon, Gem, Sapphire MM2-84
145 True Dragon, Gem, Topaz MM2-85
146 True Dragon, Howling Draco-180
147 True Dragon, Incarnum MoI-173
148 True Dragon, Lung, Chiang (River) OA-155
149 True Dragon, Lung, Li (Earth) OA-156
150 True Dragon, Lung, Pan (Coiled) OA-158
151 True Dragon, Lung, Shen (Spirit) OA-159
152 True Dragon, Lung, T'ien (Celestial) OA-161
153 True Dragon, Lung, Tun Mi (Typhoon) OA-162
154 True Dragon, Lung, Wang (Sea) OA-157
155 True Dragon, Lung, Yu (Carp) OA-154
156 True Dragon, Metallic, Brass MM-79
157 True Dragon, Metallic, Bronze MM-80
158 True Dragon, Metallic, Copper MM-82
159 True Dragon, Metallic, Gold MM-84
160 True Dragon, Metallic, Silver MM-86
161 True Dragon, Oceanus Draco-181
162 True Dragon, Orange DrgCmp-195
163 True Dragon, Prismatic ELHb-184
164 True Dragon, Purple DrgCmp-197
165 True Dragon, Pyroclastic Draco-182
166 True Dragon, Radiant Draco-185
167 True Dragon, Rust Draco-186
168 True Dragon, Shadow MoFae-42
169 True Dragon, Shadow Draco-191
170 True Dragon, Song MoFae-44
171 True Dragon, Styx Draco-187
172 True Dragon, Tarterian Draco-189
173 True Dragon, Yellow DrgCmp-199
174 Velroc DMagic-123
175-179 Wyvern MM-259
180-183 Animal reroll
184-187 Elemental reroll
188-191 Magical Beast reroll
192-195 Outsider reroll
196-200 Other reroll

Wednesday, May 2, 2012

Creation of a Custom Pantheon 3: The Gods Themselves 2


So I've already pretty much got MAGG. He needs to be fiddled with, though. I'll start by pretending his name isn't an acronym.

Magg
Magg is the  god of machines, scientific knowledge, progress, and the engineer race.
The engineers are a pragmatic people, and have little use for religion, manufacturing their own good fortune out of metal and skill. Perhaps more importantly, there is little space for shrines in the cramped confines of the submarines. Some few traditionalist engineers still worship the old gods of their dwarven and gnomish ancestors, but those that do generally worship the two in conjunction with one another, as Magg, god of machines.
Early in engineer history, soon after the invention of the sapient seaforged, a special temple to the two gods was constructed and populated with specially-programmed constructs which came to be known as templeforged. These templeforged were instructed to worship their gods in whatever way they saw fit, to keep the gods strong and the engineers in their favour, allowing the engineers themselves to do more important work. What reaction the gods had to this blasphemy is unknown, though it is possible that they had been so weakened by the Inundation that there was little they could do about it if they wanted to.
The ever-efficient templeforged, given free reign to worship as they wished, soon combined each worship and prayer session directed to one god or the other into one joint session directed to both at once. Eventually, the conceptual lines between the two deities became blurred, and by the present time the two gods are considered nothing more than two aspects of one greater deity, known as Magg, even their names all but forgotten.
Magg is lawful neutral. His holy symbol is a gleaming golden hammer. Clerics of Magg can choose between the battleaxe and warhammer as their favoured weapon. The domains associated with MAGG are Protection, Earth, Law, Metal, and Mechanus.
Followers of MAGG are frequently artificers (Eberron Campaign Setting), hammers of Moradin (Player’s Guide to Faerun), dwarf paragons (Unearthed Arcana), dwarven defenders (Dungeon Master’s Guide), battlesmiths (Races of Stone), gnome paragons (Unearthed Arcana), or divine pranksters (Races of Stone).

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Now, to combine Dalya (already a repurposed Yondalla) and Olidammara!


Dalya
With the resettlement of land, a popular cult, worshipping the beautiful goddess Dalya her as the goddess of agriculture, fertility, and wisdom, has arisen. Dalya is tricksy, though, and isn't afraid to resort to underhanded methods to support her followers.
Dalya is Chaotic Good. Clerics of Dalya may choose from the Chaos, Family, Feast, Halfling, Joy, Luck, Lust, Plant, Summer, or Trickery domains.
For her favored weapon, a cleric of Dalya may choose between the sickle and the scythe. Dalya's holy symbol is a cornucopia (horn of plenty).
Followers of Dalya are frequently bards, rogues, halfling paragons (Unearthed Arcana), halfling outriders (Complete Warrior), temple raiders of Olidammara (Complete Divine), or divine pranksters (Races of Stone).

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What of the god of secrets, magic, death, and fustiness? We're combining a bunch of not entirely related gods. I kind of want to call him "The Shadow", but that would lead to endless quotations of this. So that's probably a no go. "The Darkness" has similar problems. The... Creeping Gloom? The Lugubrious Murk? Ooh, "Mirk" is an archaic spelling of "murk". Mirk, the Lugubrious One. Excellent.

Presumably Mirk is an old man in a black cloak, that seems standard. Or else a giant brain, Ilsensine has been depicted in canon that way. Yes, perhaps we can combine these.

So:

Mirk
Mirk, the Lugubrious One, is god of secrets, magic, death, and long-forgotten knowledge. He is worshipped by many who seek magical power, particularly for nefarious ends, including sorcerers, wizards, drow, and mind flayers. He is usually depicted as an unsupported, floating nervous system, brain and eyes and nerves, draped in a black cloak, though occasionally he is represented simply as a giant brain.
Mirk is neutral evil.
Clerics of Mirk may choose between the Death, Destiny, Domination, Dream, Evil, Inquisition, Knowledge, Madness, Magic, Mind, Oracle, Trickery, and Tyranny domains.
Mirk's favored weapon is the dagger.
Followers of Mirk are frequently wizards, archivists (Heroes of Horror), ninjas (Complete Adventurer), dread necromancers (Heroes of Horror), paladins of tyranny (Unearthed Arcana), blackguards (Dungeon Master’s Guide), true necromancers (Libris Mortis), necrocarnates (Magic of Incarnum), masters of shrouds (Libris Mortis), ruby knight vindicators (Tome of Battle), divine oracles (Complete Divine), mindbenders (Complete Arcane), assassins (Dungeon Master’s Guide), pale masters (Libris Mortis), nightcloaks (web enhancement), mystic theurges (Dungeon Master’s Guide), or loremasters (Dungeon Master’s Guide).

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Now for the god of senseless violence and horrible monsters! Woo! Al-Ishtus, Erythnul, Gruumsh, Lolth, Maglubiyet, the Great Mother, Kurtulmak, Tiamat, and the Burning Hate.

Let's call it the Burning Hate. That's not exactly my intellectual property, but it's not exactly anybody else's, either.

I started writing, and it wound up more like Echidna, Mother of All Monsters, than I was expecting. I'm completely okay with that.

The Burning Hate
The Burning Hate is a horrible chimeric monster that exists only to destroy all that is good. It loves to breed and to subsume horrible things within itself, creating and absorbing evil in equal measure. Demons, orcs, goblins, harpies, beholders, oozes, chimeras, vermin, hydras, chromatic dragons, all are thought to ultimately draw their ancestry back to the Burning Hate.
The Burning Hate does not plan or subjugate or rule; it leaves those trifles to its followers. The Burning Hate only destroys.
The Burning Hate is chaotic evil. Its holy symbol is fire, and its favored weapon is the dire flail.
The domains associated with the Burning Hate are Animal, Chaos, Death, Destruction, Dragon, Evil, Fire, Greed, Madness, Orc, Pestilence, Scalykind, Spider, Strength, War.
Followers of the Burning Hate are frequently barbarians, sorcerers, kobold paragons (web enhancement), orc paragons (Unearthed Arcana), combat trapsmiths (Complete Scoundrel), talons of Tiamat (Draconomicon), unholy ravagers of Tiamat (Draconomicon), orc warlords (Races of Faerun), eyes of Gruumsh (Complete Warrior), blesseds of Gruumsh (Dragon Compendium), ocular adepts (Faiths and Pantheons), ravagers (Complete Warrior), frenzied berserkers (Complete Warrior), or Vermin Lords (Book of Vile Darkness).

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So that was fun. Now Inglip! Already mostly done, just have to add in a touch of Blibdoolpoolp:


Inglip
Inglip, an eldritch abomination from beyond time and space, is thought to be older and mightier than the traditional “gods”. It is respected, though not exactly worshiped, by some aboleths, mind flayers, grell, and kuo-toas.
Priests of Inglip are called gropagas, and the church itself is referred to as dectrip.
Inglip is neutral evil, and its holy symbol is the weedaula.
Inglip's favored weapon is the falchion.
Clerics of Inglip may choose from the Destiny, Dream, Fate, Madness, Oracle, Slime, Sloth, and Time domains.
Followers of Inglip are frequently psions, alienists (Complete Arcane), archivists (Heroes of Horror), fleshwarpers (Lords of Madness), or cancer mages (Book of Vile Darkness), inquisitors of the drowning goddess (Underdark), or sea mother whips (Underdark).

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And, last but not least, the shiny golden god of heroism!

What shall his name be? Hm. Unfortunately, "platinum" just translates to "platinum" or something very similar in almost every language. I think I want this guy to be named in Celestial. Which is to say, Latin, but with "-iel" on the end. Oo, "numen", a local god. Source of our word "numinous". Numiel?

Alternate etymology: trim "platinum" enough that it's not recognizably "platinum". Can't trim the end, "plat" sticks out like a sore thumb, so trim the beginning. "Num" isn't much of a thing, but Numiel still sounds okay.

Numiel

Numiel is the god of valor, heroism, justice, metallic dragons, and the sun. He appears as a platinum warrior with a slightly draconic mien, longsword in hand, invariably smiting something. He's popular in Romus, Shell, and among adventurers. His archnemesis is Mirk, god of darkness and the undead, though he is none too fond of Quasxthe or the Burning Hate, either.
Numiel is Lawful Good, and his holy symbol is a gleaming golden longsword.
His favored weapon is the longsword.
Numiel's domains are Courage, Destruction, Dragon, Glory, Good, Healing, Inquisition, Law, Nobility, Protection, Purification, Strength, Sun, and War.
Followers of Numiel are frequently paladins, platinum knights (Draconomicon), sacred warders of Bahamut Draconomicon), vassals of Bahamut (Book of Exalted Deeds), shining blades of Heironeous (Complete Divine), justiciars (Complete Warrior), consecrated harriers (Complete Divine), warpriests (Complete Divine), pious templars (Complete Divine), or reaping maulers (Complete Warrior), radiant servants of Pelor (Complete Divine), or church inquisitors (Complete Divine).

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Now, finishing touches? Let's make sure every domain is associated with a deity (other than polytheism). (I won't go back and add these to the above summaries, but I'll fix them in the final product.) Aaand... we're good.




Monday, April 30, 2012

Custom Reincarnate Tables 3: Oozes

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

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Roll 1d200.



Dice Creature Src
1-8 Aballin MoFae-11
9-11 Arcane Ooze MM3-9
12-16 Black Pudding MM-201
17-27 Bloodbloater FFolio-16
28-32 Bloodfire Ooze MM4-18
33 Bone Ooze MM2-36
34-39 Brine Ooze SandS-178
40-42 Cesspit Ooze CtyS-128
43-47 Conflagration Ooze MM3-31
48-50 Corrupture MM4-36
51-57 Dissolution Ooze MoI-172
58-59 Ethereal Ooze FFolio-63
60 Flesh Jelly MM2-104
61-70 Flotsam Ooze FFolio-16
71-79 Gelatinous Cube MM-201
80 Genius Loci ELHb-190
81-88 Graveyard Sludge MM5-72
89-96 Gray Ooze MM-201
97-103 Lava Ooze SandS-178
104-114 Living Burning Hands EbCS-293
115-119 Living Cloudkill EbCS-293
120-126 Ochre Jelly MM-201
127-133 Reason Stealer MM2-178
134-139 Reekmurk FFolio-16
140-145 Shadow Jelly PlnrHb-129
146-152 Snowflake Ooze MM3-161
153-160 Summoning Ooze MM3-169
161 Teratomorph MM2-194
162-165 Void Ooze PlnrHb-133
166-171 White Pudding FrostB-147
172-177 Magical Beast reroll
178-183 Outsider reroll
184-189 Monstrous Humanoid reroll
190-195 Undead reroll
196-200 Other reroll