Monday, December 14, 2020

Morozz of Ice and Snow

Morozz is a deity of cold and winter, ice and snow and sadness, once worshipped on the continent of Kryia before the Inundation, now rarely.

Morozz appears as a trinity: a dominant androgynous white bear, and a submissive male gray seal and female black penguin.

Morozz's holy symbol is three triangles, and their favored weapon is any spear. Morozz is Lawful Evil, and their followers wear robes of white, gray, and black.

Morozz is indifferent-to-positive about homosexual relations, but a strict moiety system is enforced among their followers. Every follower of Morozz is a member of either the grayseal or blackpenguin moiety, and members of one moiety may only marry members of the other. Abstract tattoos of the appropriate color are de rigeur.

Any individual is the moiety of their opposite-sex parent: sons of blackpenguin mothers and daughters of blackpenguin fathers are grayseals, while sons of grayseal mothers and daughters of grayseal fathers are blackpenguins.

Children resulting from a same-moiety union are considered abominations and cast out into the cold.

Children that have no opposite-sex parent, or whose parents are both opposite-sex, or who are born intersex, are of a rare and prestigious third moiety, whitebear. Whitebears are permitted only to join an existing blackpenguin-grayseal marriage (this triple marriage being the only situation where nonmonogamy is acceptable to Morozz), and the moiety of all children of such a triple union follow the rules as though the whitebear were not present (even if a female whitebear births a son, the son is of the moiety of the other woman in the triple). Lay leaders and high priests are frequently of the whitebear moiety.

Friday, December 4, 2020

Fall From Heaven 2 Cities

Here is a list I've borrowed from a number of times myself: an extract of the cities of the 22 civilizations of Fall from Heaven 2, the D&D-based mod for Civilization 4.

  • Amurites (magic-focused humans): Cevedes, Udenarat, Nimarail, Ciriail, Glorairine, Enaillellion, Orrondhuir, Sierundirel, Coranttilli, Seaneriel, Angostendil, Wendar, Kevar, Sylvair, Doriath, Surewatch, Baamor, Korrigan
  • Balseraphs (evil human carnival folk): Jubilee, Coombe View, Hexam, Argenteria, Gaudium, Guell, Ocells, Vincon, Miro, Umbracle, Drassanes, Sant Mapfre, Nouveau, Girona, Horta, Tapas, Manresa, Ciutat, Bispe, Torre Paisos
  • Bannor (order-focused humans): Torrolerial, Vallus, Trinity, Tentatio-onis, Astrum, Caelestis, Ventry, Corona, Solium, Censura, Domus Novus, Fides, Judicium, Vis Vires, Pactum, Re Vera, Barak-Tor, Clar Manaul, Athel Maraya, Ithmariar, Chaend
  • Barbarians (goblins, orcs, ogres, lizardfolk): Myrean, Spilan, Deluoc, Kalocly, Uddrur, Domir, Kabhalg, Hyol, Sludgehome, Dirage, Ultigar, Straatus, Zbolub, Ahepetr, Nininsnal
  • Calabim (vampires): Prespur, Nubia, Acaia, Morr'ta'nar, Adonias, San'ta'ron, Pavu'nar, Krinera, Itos, Maron, Pina'dom, Amapia, Kasava, Pevas, Anaea, Strages
  • Clan of Embers (goblins, orcs, ogres, lizardfolk): Braduk the Burning, Renegade Hill, Shazak, Hezic'kul, Sorodh, Pain, Ah'roog, Belphemon, Death Fort, Nezhev, Naga's Tail, Shavraim, Dark Sky, Ator, Baal, Gurr'ash, Mephisto, Wallara, Deep Dark, Shahav, Ghouls Touch, Cay, Heaven's Bane, Tu'eth, Death's Head, Dark Heart
  • Doviello (cold-dwelling human barbarians): Urslo, Fjirgard, Mortensholm, Heimseter, Suderholm, Olricstaad, Stavgard, Finnsvik, Thorshafn, Hyttaholm, Bjarkavig, Vidarheim, Aesirvig, Volsbaek, Rotundvig, Volpirsvig, Gnistvag, Bjarkoy, Ildelver, Urgathastad, Iskvard, Grottiburg, Tongurstad, Graelingvig, Steinvik
  • Elohim (peaceful philosophical humans): Cahir Abbey, Glens of Killybegs, Inishbofin, Slane, Garryvoe, Cafes, Ballinasloe, Warrenpoint, Niveus, Ring of Sion, Glencar Lough, Foxford, Einions Hold, Drogheda Oratory, Oriel, Rosguill, Valentia, Achill, Inishmaan, Sapientia
  • Grigori (antitheistic adventurer humans): Midgar, Junon, Kalm, Edge, Corel, Costa del Sol, Gongaga, Nibelheim, Wutai, Mideel, North Corel, Fort Condor, Bon Birejji, Wasuraruru To, Nemuri no Mori, Aishikuru Rojji, Daihyoga, Gaia no Zeppeki, Tatsumaki no Meikyu, Kita no Daikudo, Saboten Airando, Misuriru Main, Gorudo Sosa, Roketto Mura, Materia Dokutsu, Midiru
  • Hippus (horse-riding mercenaries): Altheriol-ta-Mealthiel, Conrond Mor, Radonnor, Feiss Mabdon, Murousbane, Clar Marrachir, Urgortheth, Gaene, Ihara, Kaselorne, Ukanevar, Glorairmor, Drathastine, Manar Gandar, Enekandril, Caranaad, Nimharuan, Iosichaard, Mengostlox, Lamistuis, Ard'ien, Clar Nasacar, Khanec
  • Illians (cold-dwelling winter-worshipping humans): Garduk, Lakis, Tolero, Gostai, Sopor, Hooplak, Sliktor, Ashtuk, Gigno, Suspiro, Drakon, Rorkat, Latkor, Tarkar, Tenura, Gelu, Roxar, Caltakk, Retlan, Telkar
  • Infernal (demons): Dis, Despero, Poena, Bastradam, Raglame, Kador, Longrud, Patior, Ordstone, Astori, Utomach, Heradh, Defalos, Charack, Phobas, Krakatorum, Linkbone, Draed, Astrakan, Hic Jacet, Locus Desperatus, Felo de se, Diligere Errorem, Interfice Errantem, Uxor, Peccavi, Tacet, Abuti, Lachryma, Dies Irae
  • Khazad (commerce-focused dwarves): Khazak, Halowell, Riylod, Kadar, Glulynn, Stoville, Wercer, Rockhomme, Deep Well, Boulder Falls, Granite Village, Namp'o, Gridmok, Earlwin, Hulraden, Tiros, Roil'n'boil, Sher, Shorisy, Lonkris, Boradon, Arkran
  • Kuriotates (confederation of various humans and centaurs): Kwythellar, Naggarond, Avelorn, Karond Kar, Caledor, Clar Karond, Lothern, Har Ganeth, Hag Graef, Ghrond, Tiranoc, Pax, Ghaba Ghanaf, Cairn Lotherl, Nagarythe, Maledor, Sith Rionnasc, Khaef Korrond, Anlec, Calith, Argond, Giaf Gabh Dion, Shathirob
  • Lanun (human sailors): Innsmouth, Dunwich, Kingsport, Aylesbury, Paradera, Bolans, Seroe Vakas, Bathsheba, Oistins, Boscobelle, Speightstown, Willikies, Garrislyr, Villanon, Undertow, Bren Bagage
  • Ljosalfar (wood elves): Evermore, Hyll, Bruti, Yonna, Dendrom, Eaca, Eodd, Berk, Khandar, Idul, Elendiwe, Helion, Gon Gatha, Mazenshire, Tivix, Lan Neual, Wispolen, Cerrolan, Pauleun, Organum, Kalos, Camena, Natura
  • Luchuirp (golem-building dwarves): Ithralia, Mutanbo, Tia'ran, Morr'tebio, Val'ron, Tia'na'dom, Nubilar, Aborlenia, Tia'minar, Sil'ron, Sha'na'ron, Vinubar, Ashi'marr, Atenia, Leticia, Su'minar, Manaus, Ithis, Para'dom
  • Malakim (desert-dwelling humans): Golden Leane, Timberling, Balderham, Lodente, Froihk, Bryn, Belerien, Tiriyn, Stormgul, Udgul, Uros, Grison, Minolow, Chish, Adihaniel, Shotaka
  • Mercurians (angels): Bourne the Gleaming, Gap of Lond, Spera, High Clere, Ranelagh Cres, Vigilo, Locks, Priory Hold, Warrage, Newell Green, Kennet Carn, Swidon, Aldworth, Ains Field, Llangar, Lammas Auen, Bulpit
  • Sheaim (apocalyptic demon-summoners): Galveholm, Grottiburg, Tongurstad, Graelingvig, Steinvik, Kuldevind, Vargstad, Skadistad, Nidhoggstad, Bjoernlingburg, Morkurburg, Jordekburg, Stromstad, Frost, Lade, Skeggi, Kvellig, Aghol, Raunvake, Sjoktraken
  • Sidar (shades who trade a portion of their souls for immortality): Celo, Vetus, Zarlra, Skarlas, Latito, Stakrus, Velius, Shadow Mist, Senectus, Kartlost, Provectus, Priscus, Bogz, Verminaard, Sark, Rrackon, Asrassiv, Varza, Zratos, Drakor
  • Svartalfar (shadow elves): Thariss, Gereth Minar, Nameless Tower, Idris, Brakkah, Enoreth, Geron, Aeleris's Pits, Drax Tallen, Geffron, Malor, Avien, Essuria, Lothenar, Crepusculum, Black Axe, Wolf Claw, Evil Eye, Beast Clan, Goathorns, Tarka, Helshaven, Terror, Herath, Sickly Mist