Showing posts with label background. Show all posts
Showing posts with label background. Show all posts

Monday, January 26, 2026

Un-Downgrading Backgrounds

So, of course, Backgrounds were completely garbaged in the change to 5.5e. In terms of interestingness, in terms of roleplaying hooks, in terms of everything good that matters: 2024 (5.5e) Backgrounds are strictly a bad and terrible downgrade from 2014 (5.0e) Backgrounds. Part of the downgrade is part and parcel of 5.5e having disposed of the Trait/Ideal/Bond/Flaw system entirely; part of it is that each Background came with a roleplay-based ability, not just More Numbers -- example, the Noble background's Position of Privilege feature:

[...P]eople are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

That's way cooler than 5.5e's Noble background, which gives you the Skilled feat. (Woo. Three skill or tool proficiencies. I cannot restrain my exuberance.)


How do we fix it?

First instinct is to throw away the 5.5e Background system almost entirely, just say use 5.0e Backgrounds instead (maybe mix in the ability-scores-from-Background from 5.5e). But Origin feats are actually an okay thing to have from a homebrewing perspective (most -- all? -- of the feats I've homebrewed are Origin feats).

My second instinct, which I would and will probably go with, is to make the special feature of each 5.0e Background available as an Origin Feat, which may be taken as the Origin Feat associated with that Background in place of the listed feat.

In fact, more precisely: The Feature of any 5.0e Background is now an Origin Feat of the same name as the Feature; you may choose that Origin Feat in lieu of the feat listed for the 5.5e version of that Background, or for any other Background that it makes sense with.

Something like:

Acolyte: Shelter of the Faithful (Acolyte) or Magic Initiate (cleric)
Artisan: Guild Membership (Guild Artisan) or Crafter
Charlatan: False Identity (Charlatan) or Skilled
Criminal: Criminal Contact (Criminal) or Bad Reputation (Sailor) or Alert
Entertainer: By Popular Demand (Entertainer) or Musician
Farmer: Tough
Guard: Watcher's Eye (Guard) or Alert
Guide: Wanderer (Outlander) or Rustic Hospitality (Folk Hero) or Magic Initiate (druid)
Hermit: Discovery (Hermit, PHB) or Wanderer (Outlander, PHB) or Healer
Merchant: Guild Membership (Guild Artisan) or Lucky
Noble: Position of Privilege (Noble) or Retainers (Noble) or Skilled
Sage: Researcher (Sage) or Discovery (Hermit) or Magic Initiate (wizard)
Sailor: Ship's Passage (Sailor) or Bad Reputation (Sailor) or Tavern Brawler
Scribe: Skilled
Soldier: Military Rank (Soldier) or Savage Attacker
Wayfarer: City Secrets (Urchin) or Lucky

The 5.5e Origin Feats are of course somewhat more powerful, on the whole, than the 5.0 Background Features, which may present a bit of a hurdle in terms of anybody actually making this decision. Maybe count two upgraded-Background-Features as one regular Origin Feat (which are in turn maybe about half the strength of a General Feat)? Or maybe give upgraded-Background-Features a +1 to an Ability Score like a General Feat has? Neither of these possibilities is without flaw.

(And also we'll gently suggest that players pick up Traits/Ideals/Bonds/Flaws from 5.0e, as a matter of put it somewhere near your written background, though that's more training wheels for roleplaying than anything experienced players desperately need.)

Thursday, October 24, 2024

Origin Ability Points in 5.5e

So, a thing that 5.5e does: it decouples ability score bonuses from species (previously known as 'race', in PF2 known as 'ancestry'; I think 'species' is a fine choice). I don't necessarily disagree with this decision, and I recognize it was done for good reasons, but there is much nuance to be dug through, so let's explore.

This is a hugely contentious issue, so hopefully I don't make too many dumb assumptions or dumb material conditionals. (I almost certainly will!)


Nomenclature

Ok, so the main reason ability scores are decoupled from race is that we Definitely Do Not want to leave ourselves open to real-world biological race conspiracy theories, like "Black people have lower Int but higher Str than white people". Which is fair!

...but, we already renamed it? Nobody can any longer fairly accuse D&D species of being the same thing as Earth race?

D&D species is of course not the same thing as biology science species, but the name change does make the decoupling of ability scores from species slightly goofier -- who could possibly argue that your average standard-issue hippopotamus is not able to lift more weight (ie, is not stronger) than your average standard-issue groundhog?


Introducing Sex, for the Purpose of Clarifying but Probably in fact Muddying the Issue

In OD&D 1e, women had a cap on how strong they could be. That's goofy in at least two ways (probably three: I think female characters didn't get any advantages to compensate for this disadvantage), so let's cut it down to only one way: Pretend (biological, ie, ovary-having?) women had, say, a -2 to Strength score and a +2 to, I dunno, Dexterity. Or, let's make women the Default and pretend they had no modifiers to abilities, and men had a +2 to Str and a -2 to Dex.

It is a source of perpetual mass dumbness that, on average, men, however you define it, are probably statistically basically stronger than women, however you define it. This is the (ostensible) objection to having transwomen compete in women's sports.

Setting aside the very many dumbnesses associated with this argument, the core thing that's maybe true (depending, again, on how you define "woman" and "man", among other things) is that the bell curve of women's strength scores is shifted a bit lower than the bell curve of men's strength scores. The strongest man is stronger than the strongest woman; the weakest man is stronger than the weakest woman; the average man is stronger than the average woman; BUT it's only shifted a little, so of course the strongest woman is stronger than the weakest man.

If ability scores are generated by rolling, this shifted bell curve is of course represented very well by a flat +2 or -2. (This is why 1e's actual thing, a straight-up cap on Strength, is doubly dumb and bad.)

If we wanted to maximize Realism at the cost of everything else, a -2 penalty compensated by a +2 bonus elsewhere (or, like, giving men a +2 Str and women a +2 Dex, nobody getting penalties and everybody getting equal bonuses to different things) would be a fair model of offset bell curves.

Sex is a super-goofy thing to demand be "realistic"ally modeled, of course, but this is how we'd do it. (Why it's super-goofy: among other reasons, consider species with different sexual dimorphisms. Species where the girl is bigger and stronger than the boy, for example.)


Race, Tho?

Let's consider now if ancestry were still called Race.

Let's pretend there's an ability called Melanin, which reflects how much melanin is in a character's skin.

A character of the Black Race should have a bonus to their Melanin score, yes? And maybe a character of the Nordic Race should have a penalty? The average Black person is darker-skinned than the average Nordic person, yes? Still permitting the existence of the darkest-skinned Nordic person being darker-skinned than the lightest-skinned Black person, etc.

Sure, there are Backgrounds which could conceivably have an effect on the Melanin score -- the Beach Bum background, for example -- but most of them probably won't have as much effect as Race.

On the other extreme, we definitely would not want to say any Race has a bonus or penalty to, say, Intelligence, Charisma, or Wisdom. That would be some caliper-wielding chauvinism, away from which we want to vigorously shy.

But... are there maybe actually some Races that average stronger or faster or more hardy than others?

Ok, let's set Race aside again, let's set it from our minds, we're now again talking about Species only.


Curvature of the Struck Idiophone Variety

Ok, so the bell-curve thing doesn't necessarily so much completely apply, for like three reasons: first, we usually don't roll for ability scores anymore, as array and point by are objectively better; second, PCs are Special, so they shouldn't necessarily reflect the broader bell curve of the species population; third, bell curves in terms of populations have, like, a bad reputation, mostly because of a book of that name.

Still... does it actually make sense that the strongest Orc it is possible to produce is exactly as strong as the strongest Gnome it is possible to produce? The most dexterous Dwarf as dexterous as the most dexterous Elf?


Proposed House Rule

My inclination, to make Species at least have the ability to matter, though it doesn't necessarily have to for every character, is a house rule along these lines:

Assign each Species two (or so) ability scores, which will typically be whichever ones they got bonuses to in 5.0e. When you assign your Origin-related ability scores (your choice of { +2 +1 } or { +1 +1 +1 }, as usual), you may pick from the options given in your Background and the options given in your Species. You have the option for only your Background to matter to your ability scores, the option for only Species to matter, or the option for both to matter.

You still have a situation where any Orc and a Gnome Soldier have the same maximum possible Strength, which remains slightly peculiar -- but better than unaltered 5.5e, where a Gnome Soldier had a higher maximum Strength than an Orc Criminal.


Sub-Houserule: Synergy

If there is overlap between your Species and your Background, my first instinct is nothing special happens, but it does happen to provide, like, a soft limit: you have fewer options to choose from, so you are pushed towards choosing what is overlapped, though it is not in any special way required.

My second instinct is to give overlap between Species and Background some sort of synergy bonus. Which is kind of like 3.5e's Racial Favored Class, except it's more of a Species Favored Background, and also not something that every table just ignores because it's too much hassle to bother with.

My first thought here was to give ability scores with Background+Species synergy a starting max in that Ability of 22 instead of 20 -- then I remembered no character will ever start with higher than 15+2=17 in any ability, and I don't want Origin to add a thing you can first plausibly take advantage of at level 8.

Perhaps, if you have Background+Species synergy, then the option is made available to you to, instead of { +1 +1 +1 } or { +2 +1 }, choose { +3 } provided it is used on a synergized ability, thereby allowing a character plausibly to begin with a score of 18 in that ability?

Or, like, if you have synergy, then you have the option to forgo your Origin Feat and 1 point of your ability bonus (leaving you with a choice between only { +2 } or { +1 +1 }), and instead take a regular feat, provided it is a feat that gives you a bonus to the synergized ability (and, of your remaining ability points, the +2 or the +1s can go to any abilities, even the synergized one)?


Edited to Add:

It occurs to me: what if an additional option.

Original option as amended from 5.5e: Add { +1 +1 +1 } or { +2 +1 } to any scores benefited by your Background and/or Species.

New option as laid out in last section above: Instead add { +3 } to any score synergized by both your Background and Species.

New option being laid out now: In addition to any of the above, also add { -1 } (ie, subtract 1) to any ability not benefited by either Background or Species, and add an additional { +1 } to any ability benefited by Background or Species or both (which can be an ability you've already added points to).

So options are sixfold:

  • +3, +1, -1 }
  • +3 }
  • { +2, +1, +1, -1 }
  • { +2, +1}
  • { +1, +1, +1, +1, -1 }
  • { +1, +1, +1 }
Where +1 or +2 can be to any score boosted by either Background or Species, -1 can only be to a score boosted by neither Background nor Species, and +3 can only be to a score boosted by both Background and Species.

ALTERNATELY: You only get the choice between { +2, +1 } or { +1, +1, +1 }; but if your Species and Background synergize: you have the additional option to put { -1 } into any ability found on neither list and { +1 } into any ability found on both lists. Still brings the possibility of starting at 18, but you have to pay a little cost for it.