Wednesday, April 18, 2012

Metaphors Other People Live By

Okay, so there's this book, Metaphors We Live By (George Lakoff and Mark Johnson, 1980). I've got it as assigned reading for a philosophy of language class. It's excellent, filled with the kind of revelation that's stunningly obvious once somebody points them out, but which never would have occurred to you otherwise. Get it, read it, grok it, because I'm definitely not going to be able to do it justice in this post.

The basic gist is this: we talk in terms of metaphors. Not literary metaphors like "love is a flower", but much more basic ones. Every concept we talk about, and (it is convincingly asserted) every concept we think about, is expressed in terms of other concepts.

Consider two paragraphs ago, when I said the book is filled with revelations: this is not a literal claim. The metaphor in that case is that the book is a container and revelations are objects contained within it. I also said that I would not be able to do it justice: the book (is a person who) deserves justice, and explaining it poorly is a sort of miscarriage of justice.

One of the most common kinds of metaphors in our language, according to Lakoff and Johnson, are orientational metaphors, where concepts are described in terms of spatial orientation. Examples, direct from the book: Happy is up (that boosted my spirits), sad is down (I'm depressed); conscious is up (wake up), unconscious is down (he fell asleep); health and life are up (Lazarus rose from the dead), sickness and death are down (he fell ill); having control or force is up (I am on top of the situation), being subject to force or control is down (he is the low man on the totem pole); more is up (my income rose last year), less is down (If you're too hot, turn the heat down); prestigious status is up (he's at the peak of his career, or even how hard it was to phrase this without using the words "high status"), lack of status is down (he's at the bottom of the social hierarchy; low status); good is up (things are looking up), bad is down (he does high-quality work).

Lakoff and Johnson point out that all of these metaphors are consistent with one another: more is up, and up is good, and more is good. Sad is down, down is bad, and sad is bad. There are subcultures that use inconsistent metaphors (for example, members of an ascetic cult might think "more is up, up is good, but more is bad"), but these are only ever subcultures, these things are are in the broader language.

These things aren't just in the language, they're in the way we think. Consider: Where is Heaven? Where is Hell? If they existed, they obviously wouldn't be literally anywhere we can access, up and down would be meaningless with respect to the afterlife. But we still think of Heaven as being above us and Hell as being below us. Up is good, down is bad.

And the denizens of Heaven and Hell: ever hear of this dude they call God in the Highest? We call for "gloria in excelsis Deo". And of course all the angels serve under God, in some cases literally (some of them he sits on; they're called Thrones). At the other end of the spectrum, Satan is the lowest of the low. More on demons in the next section.

People are always trying to build the tallest skyscraper in the world. It's been a constant competition ever since skyscrapers were invented, because up is good (in mythology, too; the story of the Tower of Babel is a point of overlap between skyscrapers and heaven). But who cared when the Russians dug the deepest hole in the world at the time? Nobody! (Except the people who circulate the lies about it breaking into hell.) Nobody would even ever have bothered to dig deeper except that there's oil down there. Nobody cares about big holes because nobody cares about down, because down is bad.

--- So what does this have to do with D&D/writing?

One of my biggest complaints about most science fiction and fantasy, especially roleplaying (i.e., amateur storytelling), is that aliens (be they elves, Klingons, lichs, Sebaceans, Goa'uld, anthropomorphic animals, or whatever) are always just humans in non-human bodies. American humans, at that. (Some good tips for mitigating this effect can be found here.)

Some authors do better than others at this: the alien-ness of aliens is a plot point in the Ender's Game sequels, but even the Formics and Pequeninos are just humans with one or two bizarre concepts ("there's no such thing as an individual" and "one needs to be vivisected in order to advance to the next stage of life") pasted on. The House Elves of Harry Potter take utmost joy in slavery, something which is even more alien to we liberty-obsessed American humans.

But, and this is the important part, they always use all the same metaphors we use in English.

What I'm saying is this: alien minds will use alien metaphors. If you're writing aliens, be careful about the non-literal language they use. If they don't have a reason to use the same metaphorical constructions we do, then they shouldn't. But even more, if you don't want them to just read like humans in alien bodies, give them different metaphors for the sake of giving them different metaphors.

C.S. Lewis actually once did this at least half-competently: in The Screwtape Letters, the demons use words like "Lowerarchy", and speak proudly of being demoted to a more prestigious, lower rank. For demons, having control or force is down, more is down, prestigious status is down, good is down. (Or, put in a more C.S. Lewis-y way, bad is good, so just reverse everything we say about good and call it a day.) Satan, the big boss, the one with force and power and prestige, is at the bottom, and all his inferiors (I almost said "subordinates") are arrayed above him.

Lakoff and Johnson even provide guidelines for doing this, albeit accidentally. Make sure your alien metaphors are consistent with one another. If demons think good is down and more prestigious is down and more power is down, it won't do for it to suddenly turn out that they think more is up. That's inconsistent and will grate on the reader, even if they don't consciously notice it.

---

Let us now, as an exercise, construct a culture by constructing its metaphors. Let's imagine that this culture is profoundly xenophobic, insular, and isolationist. Which is to say: out is bad; in is good. Let's just take the previous examples and plug "out" and "in" in place of "up" and "down". Most of these metaphors actually exist in English (container metaphors being another of the most common kinds of metaphors we use), and the only change will be that we're emphasizing them over vertical metaphors. Some of them will take all-new metaphors. So the metaphors, and the kinds of things these cultural xenophobes would say:
  • happy is in: "I am in good spirits."
  • sad is out: "I am out of good spirits." (not "I am in bad spirits")
  • conscious is in: "I am in my body."
  • unconscious is out: "I'm feeling out of it."
  • health and life are in: "I'm in good health."
  • sickness and death are out: "I am out of health."
  • having control or force is in: "I have an in with the organization."
  • being subject to force or control is out: "I'm outside his power." (This could get confusing: it means exactly the opposite of what we mean, where to be in someone's power is to be under their control. If one actually uses examples such as this in the text, one should be sure to add a note to clarify it, to avoid a Shaka, when the walls fell situation.)
  • more is in: "I'm in great wealth."
  • less is out: "I'm out of money."
  • prestigious status is in: "The inner circle of the organization."
  • lack of status is out: "He's an outside man on the ring."
Obviously, these people will think that heaven is within oneself, and hell is outside (be it outside the self, outside the home, outside the city, outside the civilization, outside the world, or what have you). Obviously they'll be big on meditation, focusing on the self, spending time inside oneself rather than thinking about the outside world. Perhaps good people, when they die, remain inside the body -- perhaps this culture approves of necromancy for allowing people to, in some way, remain inside their bodies. Or perhaps they believe that the soul simply remains inside the heaven of the body for as long as the body remains intact, so they practice mummification, to preserve the heaven of the body for as long as possible.

The world, of course, is the center of the universe. But it isn't spherical, it's flat. The city is the center of the country, the country is the center of the world, and the world is the center of the universe. If you go too far out, horizontally, you'll reach Hell. The sky and the ground are probably conceptually less important to this culture than they are to us. Demons literally live outside the world (but you must be sure not to say demons live in Hell; you might say instead that demons live at Hell, a more neutral non-metaphorical term); the people who live outside the country are actively demonic; the people who live outside the city are bad; the people who live outside the home are merely distasteful. A culture of xenophobes is also likely to be a culture of introverts. This is unlikely to be a very large country; more likely it is to be many city-states, each of which comes into belligerent conflict with one another despite (indeed, because of) their shared culture.

Notice how I have taken a one-concept description ("xenophobic/insular/isolationist"), derived the sort of metaphors they use, then derived additional details of their culture and religious beliefs that follow from the metaphors. Consider this as a world-building technique.

---

But "in is good, out is bad" is still a pretty human metaphor. We can easily see the culture of xenophobes being a human culture. What about truly alien minds? Let's consider creatures who are not subject to the force of gravity at all. Perhaps they're celestial beings, or they live in space, or they're jellyfish-people who live in a gas giant (with an atmosphere so thick it would take a lifetime to float from bottom to top or vice versa) and are neutrally buoyant. Spatial metaphors may not be completely absent from their vocabulary, but they're likely to be much less important. Being radially symmetric, the aliens themselves won't have a front or back or sides, so they're unlikely to have many metaphors that hinge on front or back or sides. They might have concepts of up and down, or at least top and bottom, unless they're perfectly spherical jellyfish. But there's no difference between travelling up and travelling down, so vertical spatial metaphors will probably be mostly absent from their vocabulary. But we're trying to make truly alien-minded aliens, so let's just expunge all spatial metaphors entirely. Yes, container metaphors, too. No in/inside/out/outside.

So... what metaphors will they use, then? Let's suppose, for the sake of simplicity, that they see colours like we do. (Actually improbable, if they're gas-giant-dwellers; it's probably very dark inside a gas giant. Maybe we're talking outer space jellyfish, then.) Perhaps, then:
  • happy is red: "I am red with joy."
  • sad is violet: "I'm feeling blue."
  • conscious is red: "I was orange and alert."
  • unconscious is violet: "I'm going to go see purple [i.e., sleep] for awhile."
  • health and life are red: "The redness flows in me."
  • sickness and death are violet: "My breathing organs are tinged with violet."
  • having control or force is red: "I oranged and he gave me all his money." (Exactly what sort of activity "oranging" is might need to be explained.)
  • being subject to force or control is violet: "He is the violet man in the painting."
  • more is red: "My boss reddened my pay today."
  • less is violet: "My savings are so blue I can hardly feed my family."
  • prestigious status is red:  "He reds [i.e., rules] the country." (Note that, in this culture, red, not purple, will be associated with royalty.)
  • lack of status is violet: "He was purple with envy."
One advantage of color metaphors: it allows for somewhat more of a spectrum than spatial metaphors. Which of course implies that these aliens think in terms of continua where we think in terms of black or white. It'll be impossible to get a straight yes-or-no answer out of one of these guys; they'll always give you some shade of "maybe-leaning-towards-yes" or "almost-but-not-quite-no" -- which they'll have words for, probably the same words as they use for the colors. "Strong yes" is red, "strong no" is violet, "maybe/mu" is green or greenish-yellow. (They probably also use more of the color spectrum than the six or seven colors we choose to pick out as the most important ones.)

Similarly, what we call "middle management", these creatures would call "green management", a "middleman" would instead be a "green man". "But Ludus Carcerum," you say, "a middleman is literally in the middle between two people! That's not a metaphor at all!" Au contraire, I say: a greenman is green between a purpleman and a redman. Well, okay, maybe I'm making this particular concept more of a metaphor than it is in English, which is hardly a bad thing. (Interestingly, this may imply that, in this color-oriented culture, all transactions are considered inherently and explicitly unequal.)

Also: "infrared" and "ultraviolet" are likely to be roughly equivalent to our "110%" and "less than nothing", respectively.

---

There are, of course, countless other ways you could do it.

Maybe all orcish metaphors are in terms of violence. Consider the situation: an orcish elder explains the plan to pillage and massacre the village of Aardham. A young upstart orc things they should pillage and massacre Beantown instead, and shouts out, metaphorically, "the elder is advocating peace!" Meaning the elder is saying bad things, not that he's literally advocating peace, which he obviously isn't. Or perhaps an orc eats the most delicious pie he's ever eaten, he might opine that "This pie really stabs me in the face!"

The above examples, of course, privilege happiness, consciousness, health and life, control and force, more, and status, which is itself an anthropocentric view. What if a culture doesn't care about control or status, but does care about, say, delicious flavor? Delicious is up, disgusting is down! Or whatever.

As long as you make sure your metaphors are consistent with each other and with the culture you're trying to get at, pretty much any variation is good.

---


Or consider this: a culture that uses only metaphors. A culture that uses no metaphors at all.

Earlier, I linked in passing to TNG: Darmok, the episode where the Enterprise encounters a culture of aliens who speak exclusively in metaphor. It wound up being one of the most praised episodes of TNG; it was certainly one of the episodes that was most like traditional (e.g., Asimovian) science-fiction. They did it reasonably well, if a bit awkwardly. I wouldn't expect anybody to be able to do it without any awkwardness. But it's a very interesting concept to explore, and I'd love to see it explored by more people.

A culture with no metaphors at all, on the other hand, would be even more awkward to write. You wouldn't be able to use orientational or container metaphors. They would never speak of being in love. Indeed, they would probably become confused if you used the word or tried to describe love at all: love, at least according to Lakoff and Johnson, is not a literal thing. A metaphor-free culture would never reify. Emotions, colors, properties, actions, thoughts, etc., are only metaphorically things at all. A metaphor-free culture would have no concept of "concepts".

Metaphor-free language would be so difficult to think with, let alone communicate with, that I doubt such a culture would have anything like the focus on linguistic communication that we do.

It's sort of like a thought experiment I came up with years ago: a culture that, early on in their development of mathematics, discovered that you cannot divide by zero without entailing terrible nonsensical things, and on that basis concluded that all of mathematics is just incoherent, and thus threw out the whole discipline, so all of science and engineering in this culture is just purely trial-and-error, so they never get beyond the iron age.

A culture that never invented/discovered metaphors may have long since discarded language as almost entirely fruitless.

---

But don't take my word for any of this! Read the book, it's excellent.

Monday, April 16, 2012

Custom Reincarnate Tables 3: Constructs

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

---

Roll 1d200.
Only constructs with the [living construct] subtype can be reincarnated. If a non-construct or a construct with the [living construct] subtype is reincarnated into the body of a construct, apply the [living construct] or [native] subtype to the new body, at your discretion. These subtypes indicate and are a function of the presence of a soul, so if a soul is inserted into a construct body, the result must possess this subtype.


Dice Creature Src
1 Anaxim EPHb-158
2 Animated Object, Colossal MM-14
3 Animated Object, Gargantuan MM-14
4 Animated Object, Huge MM-14
5-6 Animated Object, Large MM-14
7-9 Animated Object, Medium MM-13
10-13 Animated Object, Small MM-13
14-18 Animated Object, Tiny MM-13
19 Automaton, Hammerer MM2-27
20 Automaton, Pulverizer MM2-27
21 Blackroot Marauder DrgCmp-172
22 Blackstone Gigant FFolio-21
23-26 Bogun MM2-34
27 Brass Steed HoB-153
28 Bronze Serpent MM2-40
29 Cadaver Collector MM3-22
30 Cadaver Collector, Greater MM3-23
31 Caryatid Column FFolio-30
32-35 Clockroach MM4-28
36 Clockwork Horror, Adamantine MM2-47
37 Clockwork Horror, Electrum MM2-47
38 Clockwork Horror, Gold MM2-47
39 Clockwork Horror, Platinum MM2-47
40-44 Clockwork Mender MM4-30
45-46 Clockwork Mender Swarm MM4-30
47-48 Clockwork Pony MM4-32
49-50 Clockwork Stallion MM4-32
51 Colossus Flesh ELHb-171
52 Colossus, Iron ELHb-171
53 Colossus, Stone ELHb-171
54-59 Crawling Claw MoFae-29
60 Demon, Retriever MM-40
61-63 Dread Guard MM2-87
64 Golem, Adamantine ELHb-193
65 Golem, Alchemical MM3-66
66 Golem, Blood Golem of Hextor FFolio-83
67 Golem, Brain FFolio-83
68 Golem, Brass MM2-115
69 Golem, Cadaver HoH-149
70 Golem, Chain MM2-44
71 Golem, Clay MM-134
72 Golem, Coral StormW-150
73 Golem, Demonflesh FFolio-83
74 Golem, Dragonbone Draco-164
75 Golem, Dragonflesh MM2-115
76 Golem, Drakestone Draco-164
77 Golem, Equine A&EG-87
78 Golem, Fang MM4-72
79 Golem, Flesh MM-134
80 Golem, Force MM5-68
81 Golem, Gemstone, Diamond MoFae-53
82 Golem, Gemstone, Emerald MoFae-53
83 Golem, Gemstone, Ruby MoFae-53
84 Golem, Gloom MM3-68
85 Golem, Hangman MM3-69
86 Golem, Hellfire FFolio-83
87 Golem, Ice FrostB-137
88 Golem, Incarnum MoI-179
89 Golem, Iron MM-134
90 Golem, Ironwyrm Draco-165
91 Golem, Magmacore MM5-70
92 Golem, Mithral ELHb-193
93 Golem, Mud MM3-70
94 Golem, Prismatic MM3-71
95 Golem, Sand SandS-182
96 Golem, Shadesteel MM3-72
97 Golem, Siege CtyS-126
98 Golem, Stained Glass MM2-115
99 Golem, Stone MM-134
100 Golem, Thayan MoFae-56
101 Golem, Web MM3-74
102 Grandfather Plaque DrgCmp-207
103 Grave Dirt Golem LibMor-105
104 Grisgol MM3-76
105 Guardian Familiar, Blade CWar-120
106 Guardian Familiar, Gauntlet CWar-120
107-108 Guardian Familiar, Spark CWar-119
109 Hellfire Engine FC2-119
110 Helmed Horror MoFae-60
111-114 Homunculus MM-154
115-119 Homunculus, Dedicated Wright EbCS-285
120-125 Homunculus, Expeditious Messenger EbCS-285
126-130 Homunculus, Furtive Filcher EbCS-286
131-134 Homunculus, Iron Defender EbCS-287
135 Inevitable, Kolyarut MM-158
136 Inevitable, Marut MM-158
137 Inevitable, Quarut FFolio-101
138 Inevitable, Varakhut FFolio-101
139 Inevitable, Zelekhut MM-158
140-142 Iron Cobra FFolio-103
143 Juggernaut MM2-132
144 Living Vault ELHb-203
145-146 Maug FFolio-121
147 Merchurion MM5-102
148 Midnight Construct MoI-185
149 Midnight Construct, Greater MoI-185
150-151 Midnight Construct, Lesser MoI-184
152-154 Necrophidius FFolio-126
155 Nimblewright MM2-162
156 Quesar BoED-180
157-158 Raggamoffyn, Common MM2-174
159 Raggamoffyn, Guttersnipe MM2-174
160 Raggamoffyn, Shrapnyl MM2-174
161-164 Raggamoffyn, Tatterdemanimal MM2-174
165 Rogue Eidolon MM2-180
166 Runic Guardian MM2-182
167 Scouring Construct, Slinger MM5-144
168 Scouring Construct, Slinger Scorpion MM5-145
169 Scouring Construct, Stanchion MM5-145
170 Shaboath LoM-166
171 Shardsoul Slayer MM5-150
172 Shield Guardian MM-223
173 Slaughterstone Behemoth MM3-159
174 Slaughterstone Eviscerator MM3-160
175 Swarm, Divine Wrath, Bronze Locust BoED-188
176 Thoon, Hulk MM5-120
177 Thoon, Scyther of MM5-116
178 Thoon, Soldier MM5-113
179 Thoon, Stormcloud of MM5-118
180 Tomb Tapper MoFae-82
181 Umbral Blot (Blackball) ELHb-223
182 Warforged, Titan EbCS-302
183 Waste Crawler (Anhydrut) SandS-191
184 Wicker Man FFolio-188
185 Zodar FFolio-199
186-188 Undead reroll
189-191 Elemental reroll
192-194 Plant reroll
195-197 Ooze reroll
198-200 Other reroll

Saturday, April 14, 2012

Default Pantheons vs Custom Pantheons

Speaking of deities, I've been considering my setting's pantheon. At the moment, my homebrew setting's pantheon of deities is kind of a mess. Some base Greyhawk deities (Boccob, Corellon Larethian, Ehlonna, Heironeous, Hextor, Kord, Obad-Hai, Olidammara, Pelor, St. Cuthbert, Vecna), half of which are nigh-extinct (Erythnul, Fharlanghn, Gruumsh, Nerull, Wee Jas). Some from monster gods (Bahamut, Blibdoolpoolp, Eadro, the Great Mother, Ilsensine, Kurtulmak, Lolth, Maglubiyet, Sekolah, Tiamat) and gods from splatbooks (Al-Ishtus, Deep Sashelas, Ishtishia, Procan, Valkur, Yeathan). Some completely custom (Quasxthe, the Leviathan God, Inglip, antitheism, the Ancestor Spirits, the entire pantheon), some who are reappropriated Greyhawk deities (Dalya) or multiple Greyhawk deities merged into one (MAGG). So, because it is such a mess, I've been considering the merits of a completely new, custom pantheon, versus trimming some of the fat from this one and sticking with it.

Merits of the Default Pantheon:
  • Most experienced players are likely to be familiar with it
  • The main ones are in the Player's Handbook, so new players should't need much input or help figuring them out
  • The pantheon is, in theory, professionally edited so as to make some modicum of sense, making DM fallibility less of a problem (Not that most other DMs are necessarily as fallible as I am)
  • Creating a whole new pantheon is a lot of extra work
  • Variety: if you can think of a concept, there's probably a deity in some WotC-published work that fits it pretty closely. It's like Rule 34, but for deities!
Merits of a custom pantheon:
  • You can craft them specifically to evoke the mood you want them to evoke, to exemplify the world you want to run, to tell the story you want to tell
  • The pantheons for most settings, including Greyhawk, are not Open Game Content, so you have to be careful if anything ever expands to media beyond just you and your players (e.g., if you want to put your setting up on the Internet...)
  • You never wind up with the kind of confusing, muddled, multi-sourced mess that you do if you use the Greyhawk pantheon and then add or subtract some
  • Creating a whole new pantheon is a lot of extra fun
  • You can keep the numbers down and less confusing (if you allow every WotC-published deity, archdemon and archdevil, and Lovecraftian horror from beyond time and space, you'll swiftly wind up with an unwieldy mess of scores or hundreds of deities)
I asked the Playground, and a surprisingly large number of DMs use custom pantheons. I say "surprisingly large" because I've never actually played in a game with anything but the Greyhawk pantheon, except for one game that didn't go past one session where the very premise was "all the gods have vanished, go figure out what happened".

So now I'm inclined to craft a custom pantheon. Or, more accurately, to remake my current pantheon into a custom one. Some basic guidelines to guide us in as we think over this endeavour:

  • It's okay if some of the deities betray their roots as published deities, though ideally they should be different enough from their origins as to constitute original intellectual property.
  • I'd like to keep all the custom ones I've already devised, and ideally disrupt existing canon as little as possible in terms of Greyhawk deities that have featured prominently in the campaign (primarily Kord and Vecna).
  • We'll try to minimize the number of deities, to maximize the probability that any players will give a crap; one suggestion in that thread is to keep it below 9, which is excellent advice, but I don't know if I'll actually be able get it below at least 14, given the previous guideline.
  • Try to get at least one god of every alignment, and try to get every concept and domain covered at least once. (It's okay if we have some deities with weird and nonsensical portfolios, like Athena/Minerva, whose portfolio includes courage, inspiration, wisdom, civilization, law and justice, just warfare, medicine, commerce, mathematics, strength, strategy, the arts and poetry, crafts and weaving, skill, magic, owls, and the cities of Athens and Bath, among others. Actually, it's better than "okay"; we like realism, so that's actually great. We should make sure every deity has at least one nonsensical concept in their portfolio.)

Tune in a few posts from now when we actually embark upon this task!

Thursday, April 12, 2012

Custom Reincarnate Tables 3: Outsiders

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

---

Roll 1d2. On a result of 1, roll 1d200 on Outsider 1. On a result of 2, roll 1d200 on Outsider 2.


Only outsiders with the [native] subtype can be reincarnated. If a non-outsider or an outsider with the [native] subtype is reincarnated into the body of an outsider, apply the [native] or [living construct] subtype to the new body, at your discretion. These subtypes indicate and are a function of the presence of a soul distinct from the body, so if a soul is inserted into an outsider body, the result must possess one of these subtypes.


Outsider 1 Outsider 2
Dice Creature Src Dice Creature Src
1-3 Least Spirit Centipede OA-150 1 Fire Demon DrgCmp-189
4-6 Kalabon FC2-120 2 Succubus MM-40
7-9 Worker Formian MM-108 3 Blue Abishai FC2-109
10-12 Aasimar MM-209 4 Amnizu FC2-112
13-15 Air Genasi MoFae-71 5 Harvester Devil (Falxugon) FC2-117
16-18 Earth Genasi MoFae-71 6 Hellcat (Bezekira) MM-50
19-21 Fire Genasi MoFae-71 7 Pain Devil (Excruciarch) FC2-132
22-24 Water Genasi MoFae-71 8 Taskmaster Formian MM-108
25-27 Maeluth FFolio-136 9 Keeper FFolio-111
28-30 Mechanatrix FFolio-137 10 Lillend MM-168
31-33 Tiefling MM-209 11 Tsucora Quori EbCS-296
34-36 Wispling FFolio-139 12 Naityan Rakshasa ToB-151
37-38 Bladeling MM2-31 13 Ghirrash MHb-60
39-40 Lesser Spirit Centipede OA-150 14 Red Slaad MM-228
41-42 Mane FC1-45 15 Souleater MoI-194
43-44 Lemure MM-50 16 Greater Soulspark MoI-197
45-46 Ether Scarab MM2-94 17 Warden Archon BoED-163
47-48 Kaorti FFolio-108 18 Asura BoED-164
49-50 Varoot FFolio-130 19 Dybbuk FC1-36
51-52 Chaond MM2-169 20 Palrethee MM2-56
53-54 Shyft FFolio-138 21 Solamith MM5-28
55-56 Zenythri MM2-169 22 Yochlol FC1-54
57-58 Least Soulspark MoI-197 23 Red Abishai FC2-110
59-60 Windrazor MM4-176 24 Erinyes MM-50
61 Lantern Archon MM-16 25 Orthon FC2-128
62 Azer MM-21 26 Armadon Formian FFolio-76
63 Bacchae FFolio-18 27 Efreeti MM-114
64 Greater Spirit Centipede OA-150 28 Glimmerskin MM2-114
65 Abyssal Maw MM2-56 29 Hollyphant BoED-176
66 Abyssal Skulker MM2-56 30 Zakya Rakshasa EbCS-297
67 Dretch MM-40 31 Khumat MHb-69
68 Nashrou MM4-44 32 Shadow Demon BoVD-172
69 Quasit MM-40 33 Blue Slaad MM-228
70 Demonhive Attendant MM4-48 34 Trilloch MM3-176
71 Demonet Swarm MM4-48 35 Elder Xorn MM-260
72 Imp MM-50 36 Echinoloth StormW-164
73 Nupperibo FC2-127 37 Abyssal Drake Draco-145
74 Coure BoED-168 38 Hammer Archon RoSto-188
75 Musteval BoED-174 39 Word Archon ToM-264
76 Filth Imp FFolio-97 40 Vultivor FFolio-28
77 Fey'ri MoFae-73 41 Bulezau FC1-33
78 Tanarukk MoFae-73 42 Maurezhi FFolio-50
79 Protectar MHb-66 43 Vrock MM-40
80 Triton MM-245 44 Whisper Demon MM4-46
81 Vargouille MM-254 45 Zovvut MM2-56
82 Droplet Aoa FFolio-14 46 Movanic Deva FFolio-55
83 Bariaur BoED-165 47 Bone Devil (Osyluth) MM-50
84 Cervidal MM2-42 48 Stitched Devil MM5-36
85 Air Demon DrgCmp-185 49 Dune Stalker MM2-88
86 Gadacro MM5-26 50 Avoral Guardinal MM-141
87 Rutterkin FC1-51 51 Nessian Warhound MM-151
88 Advespa MM2-67 52 Night Hag MM-193
89 Legion Devil (Merregon) FC2-122 53 Ashi no Oni OA-182
90 Warrior Formian MM-108 54 Sanru no Oni OA-182
91 Hell Hound MM-151 55 Ferrumach Rilmani FFolio-140
92 Howler MM-154 56 Thaskor MHb-70
93 Bloodbag Imp FFolio-97 57 Green Slaad MM-228
94 Euphoric Imp FFolio-97 58 Unraveler PlnrHb-130
95 Air Mephit MM-180 59 Valkyrie ToB-156
96 Dust Mephit MM-180 60 Vaporighu MM2-197
97 Earth Mephit MM-180 61 Piscoloth FFolio-196
98 Fire Mephit MM-180 62 Couatl MM-37
99 Glass Mephit SandS-175 63 Adaru MM5-20
100 Ice Mephit MM-180 64 Bebilith MM-40
101 Magma Mephit MM-180 65 Chasme FC1-34
102 Ooze Mephit MM-180 66 Draudnu MM5-24
103 Salt Mephit MM-180 67 Firre BoED-169
104 Steam Mephit MM-180 68 Myrmarch Formian MM-108
105 Sulfur Mephit SandS-176 69 Ursinal BoED-174
106 Water Mephit MM-180 70 Maelephant FFolio-120
107 Kealareem FFolio-128 71 Kamu no Oni OA-184
108 Haino no Oni OA-182 72 Shikibu no Oni OA-184
109 Flamebrother Salamander MM-218 73 Rakshasa MM-211
110 Lesser Soulspark MoI-197 74 Noble Salamander MM-218
111 Stonechild MHb-71 75 Sibyllic Guardian CPsi-135
112 Wrackspawn MM4-182 76 Gray Slaad MM-228
113 Minor Xorn MM-260 77 Sunfly Swarm BoED-190
114 Yeth Hound MM-260 78 Marraenoloth MM2-202
115 Skeroloth FFolio-196 79 Nycaloth MM3-202
116 Abyssal Eviscerator MHb-45 80 Yagnoloth MM2-202
117 Hound Archon MM-16 81 Owl Archon BoED-159
118 Barghest MM-23 82 Sword Archon BoED-160
119 Carnage Demon MM5-22 83 Shadurakul FFolio-27
120 Ekolid FC1-38 84 Farastu FFolio-42
121 Ash Demon DrgCmp-187 85 Hezrou MM-40
122 Water Demon DrgCmp-192 86 Kastighur MM4-42
123 Guecubu FC1-41 87 Assassin Devil (Dogai) FC2-114
124 Skulvyn FFolio-46 88 Barbed Devil (Hamatula) MM-50
125 White Abishai FC2-110 89 Pleasure Devil (Brachina) FC2-134
126 Spined Devil (Spinagon) FC2-136 90 Observer Formian FFolio-76
127 Janni MM-114 91 Ghour MoFae-33
128 Durzagon MM2-124 92 Lilitu FC1-43
129 Myrlochar MoFae-66 93 Monadic Deva FFolio-55
130 Lesser Nightmare PlnrHb-127 94 Ayperobos Swarm FC2-115
131 Ramadeen MHb-67 95 Ethereal Slayer MM2-96
132 Reth Dekala ToB-154 96 Leonal Guardinal MM-141
133 Vaath BoVD-182 97 Moon Dog BoED-179
134 Vorr FFolio-186 98 Ugulu no Oni OA-184
135 Windscythe MM4-177 99 Cuprilach Rilmani FFolio-140
136 Yugoloth, Voor MM4-193 100 Kelubar FFolio-42
137 Achaierai MM-9 101 Glabrezu MM-40
138 Arrowhawk MM-19 102 Jarilith MM2-56
139 Greater Barghest MM-23 103 Ice Devil (Gelugon) MM-50
140 Haraknin FFolio-26 104 Ghaele MM-93
141 Lupinal MM2-42 105 Ember Guard MM5-52
142 Abyssal Ravager MM2-56 106 Justicator MM3-85
143 Bar-Lgura FC1-29 107 Akuma no Oni OA-185
144 Earth Demon DrgCmp-188 108 Kyoso no Oni OA-185
145 Jovoc MM2-56 109 Scyllan StormW-157
146 Black Abishai FC2-109 110 Death Slaad MM-228
147 Bearded Devil (Barbazu) MM-50 111 Steel Predator FFolio-163
148 Narzugon FC2-125 112 Ultroloth MM3-204
149 Midgard Dwarf FrostB-124 113 Astral Deva MM-10
150 Xac-Yel Energon PlnrHb-119 114 Trumpet Archon MM-18
151 Xac-Yij Energon PlnrHb-120 115 Alkilith FFolio-46
152 Xap-Yaup Energon PlnrHb-121 116 Nalfeshnee MM-40
153 Xong-Yong Energon PlnrHb-121 117 Logokron Devil ToM-265
154 Xor-Yost Energon PlnrHb-122 118 Malebranche FC2-124
155 Djinni MM-114 119 Shiradi BoED-170
156 Draegloth MoFae-59 120 Yattoko no Oni OA-185
157 Marrash MM2-145 121 Rukarazyll MM2-181
158 Mercane ELHb-204 122 Shirokinu-Katsukami OA-191
159 Nightmare MM-194 123 Sphere Aoa FFolio-14
160 Rast MM-213 124 Throne Archon BoED-162
161 Ravid MM-213 125 Mature Nabassu FC1-49
162 Rejkar MM3-140 126 Sibriex FC1-52
163 Shadow Eft CPsi-134 127 Remmanon MM5-34
164 Shadow Mastiff MM-222 128 Xerfilstyx FC2-138
165 Soulspark MoI-197 129 Muspelheim Fire Giant D&Dg-200
166 Sylph MM2-192 130 Jotunheim Frost Giant D&Dg-200
167 Adult Tojanida MM-243 131 Illurien MM5-90
168 Visilight MM3-186 132 Byoki no Oni OA-187
169 Canoloth MM3-200 133 Gekido no Oni OA-187
170 Corruptor of Fate MM4-190 134 Phantasmal Slayer HoH-152
171 Arcadian Avenger MM5-8 135 Planetar MM-10
172 Justice Archon MM4-80 136 Shator FFolio-42
173 Babau MM-40 137 Goristro FC1-40
174 Broodswarm FC1-31 138 Ghargatula BoVD-175
175 Ice Demon DrgCmp-190 139 Horned Devil (Cornugon) MM-50
176 Demonhive Queen MM4-50 140 Tsuburu no Oni OA-187
177 Green Abishai FC2-109 141 Dalmosh MM5-16
178 Chain Devil (Kyton) MM-50 142 Marilith MM-40
179 Desert Devil (Araton) SandS-147 143 Sorrowsworn Demon MM3-36
180 Gulthir MM5-32 144 Wastrilith FFolio-46
181 Kocrachon BoVD-175 145 Queen Formian MM-108
182 Steel Devil (Bueroza) FC2-137 146 Aurumach Rilmani FFolio-140
183 Doc Cu'o'c OA-151 147 Arcanaloth MM2-202
184 Dwarf Ancestor MM4-52 148 Behemoth Eagle ELHb-169
185 Bralani MM-93 149 Deathdrinker MM4-40
186 Winged Warrior Formian FFolio-76 150 Kelvezu MM2-56
187 Khayal ToM-162 151 Paeliryon FC2-130
188 Qorrashi FrostB-131 152 Tulani BoED-171
189 Equinal BoED-173 153 Behemoth Gorilla ELHb-169
190 Minion of Set D&Dg-158 154 Concordant Killer MM4-34
191 Sillit FFolio-129 155 Molydeus FC1-46
192 Nishruu MoFae-67 156 Marruspawn Abomination SandS-173
193 Average Salamander MM-218 157 Daelkyr EbCS-278
194 Mud Slaad FFolio-157 158 Balor MM-40
195 Xill MM-259 159 Pit Fiend MM-50
196 Average Xorn MM-260 160 Dwarf Einherjar D&Dg-199
197 Mezzoloth MM3-201 161 Elf Einherjar D&Dg-199
198 Chaos Beast MM-33 162 Human Einherjar D&Dg-199
199 Armanite FC1-28 163 Chichimec ELHb-160
200 Arrow Demon MM3-34 164 Myrmyxicus FFolio-46
165 White Slaad ELHb-218
166 Titan MM-242
167 Solar MM-10
168 Klurichir FFolio-46
169 Phane ELHb-166
170 Black Slaad ELHb-218
171 Infernal ELHb-164
172 Uvuudaum ELHb-224
173 Elder Titan ELHb-221
174 Dream Larva ELHb-161
175 Phaethon ELHb-165
176 Xixecal ELHb-167
177 Hecatoncheires ELHb-162
178-182 Aberration reroll
183-187 Dragon reroll
188-192 Fey reroll
193-197 Humanoid reroll
198-200 Other reroll