Morozz is a deity of cold and winter, ice and snow and sadness, once worshipped on the continent of Kryia before the Inundation, now rarely.
Morozz appears as a trinity: a dominant androgynous white bear, and a submissive male gray seal and female black penguin.
Morozz's holy symbol is three triangles, and their favored weapon is any spear. Morozz is Lawful Evil, and their followers wear robes of white, gray, and black.
Morozz is indifferent-to-positive about homosexual relations, but a strict moiety system is enforced among their followers. Every follower of Morozz is a member of either the grayseal or blackpenguin moiety, and members of one moiety may only marry members of the other. Abstract tattoos of the appropriate color are de rigeur.
Any individual is the moiety of their opposite-sex parent: sons of blackpenguin mothers and daughters of blackpenguin fathers are grayseals, while sons of grayseal mothers and daughters of grayseal fathers are blackpenguins.
Children resulting from a same-moiety union are considered abominations and cast out into the cold.
Children that have no opposite-sex parent, or whose parents are both opposite-sex, or who are born intersex, are of a rare and prestigious third moiety, whitebear. Whitebears are permitted only to join an existing blackpenguin-grayseal marriage (this triple marriage being the only situation where nonmonogamy is acceptable to Morozz), and the moiety of all children of such a triple union follow the rules as though the whitebear were not present (even if a female whitebear births a son, the son is of the moiety of the other woman in the triple). Lay leaders and high priests are frequently of the whitebear moiety.
Monday, December 14, 2020
Morozz of Ice and Snow
Friday, December 4, 2020
Fall From Heaven 2 Cities
Here is a list I've borrowed from a number of times myself: an extract of the cities of the 22 civilizations of Fall from Heaven 2, the D&D-based mod for Civilization 4.
- Amurites (magic-focused humans): Cevedes, Udenarat, Nimarail, Ciriail, Glorairine, Enaillellion, Orrondhuir, Sierundirel, Coranttilli, Seaneriel, Angostendil, Wendar, Kevar, Sylvair, Doriath, Surewatch, Baamor, Korrigan
- Balseraphs (evil human carnival folk): Jubilee, Coombe View, Hexam, Argenteria, Gaudium, Guell, Ocells, Vincon, Miro, Umbracle, Drassanes, Sant Mapfre, Nouveau, Girona, Horta, Tapas, Manresa, Ciutat, Bispe, Torre Paisos
- Bannor (order-focused humans): Torrolerial, Vallus, Trinity, Tentatio-onis, Astrum, Caelestis, Ventry, Corona, Solium, Censura, Domus Novus, Fides, Judicium, Vis Vires, Pactum, Re Vera, Barak-Tor, Clar Manaul, Athel Maraya, Ithmariar, Chaend
- Barbarians (goblins, orcs, ogres, lizardfolk): Myrean, Spilan, Deluoc, Kalocly, Uddrur, Domir, Kabhalg, Hyol, Sludgehome, Dirage, Ultigar, Straatus, Zbolub, Ahepetr, Nininsnal
- Calabim (vampires): Prespur, Nubia, Acaia, Morr'ta'nar, Adonias, San'ta'ron, Pavu'nar, Krinera, Itos, Maron, Pina'dom, Amapia, Kasava, Pevas, Anaea, Strages
- Clan of Embers (goblins, orcs, ogres, lizardfolk): Braduk the Burning, Renegade Hill, Shazak, Hezic'kul, Sorodh, Pain, Ah'roog, Belphemon, Death Fort, Nezhev, Naga's Tail, Shavraim, Dark Sky, Ator, Baal, Gurr'ash, Mephisto, Wallara, Deep Dark, Shahav, Ghouls Touch, Cay, Heaven's Bane, Tu'eth, Death's Head, Dark Heart
- Doviello (cold-dwelling human barbarians): Urslo, Fjirgard, Mortensholm, Heimseter, Suderholm, Olricstaad, Stavgard, Finnsvik, Thorshafn, Hyttaholm, Bjarkavig, Vidarheim, Aesirvig, Volsbaek, Rotundvig, Volpirsvig, Gnistvag, Bjarkoy, Ildelver, Urgathastad, Iskvard, Grottiburg, Tongurstad, Graelingvig, Steinvik
- Elohim (peaceful philosophical humans): Cahir Abbey, Glens of Killybegs, Inishbofin, Slane, Garryvoe, Cafes, Ballinasloe, Warrenpoint, Niveus, Ring of Sion, Glencar Lough, Foxford, Einions Hold, Drogheda Oratory, Oriel, Rosguill, Valentia, Achill, Inishmaan, Sapientia
- Grigori (antitheistic adventurer humans): Midgar, Junon, Kalm, Edge, Corel, Costa del Sol, Gongaga, Nibelheim, Wutai, Mideel, North Corel, Fort Condor, Bon Birejji, Wasuraruru To, Nemuri no Mori, Aishikuru Rojji, Daihyoga, Gaia no Zeppeki, Tatsumaki no Meikyu, Kita no Daikudo, Saboten Airando, Misuriru Main, Gorudo Sosa, Roketto Mura, Materia Dokutsu, Midiru
- Hippus (horse-riding mercenaries): Altheriol-ta-Mealthiel, Conrond Mor, Radonnor, Feiss Mabdon, Murousbane, Clar Marrachir, Urgortheth, Gaene, Ihara, Kaselorne, Ukanevar, Glorairmor, Drathastine, Manar Gandar, Enekandril, Caranaad, Nimharuan, Iosichaard, Mengostlox, Lamistuis, Ard'ien, Clar Nasacar, Khanec
- Illians (cold-dwelling winter-worshipping humans): Garduk, Lakis, Tolero, Gostai, Sopor, Hooplak, Sliktor, Ashtuk, Gigno, Suspiro, Drakon, Rorkat, Latkor, Tarkar, Tenura, Gelu, Roxar, Caltakk, Retlan, Telkar
- Infernal (demons): Dis, Despero, Poena, Bastradam, Raglame, Kador, Longrud, Patior, Ordstone, Astori, Utomach, Heradh, Defalos, Charack, Phobas, Krakatorum, Linkbone, Draed, Astrakan, Hic Jacet, Locus Desperatus, Felo de se, Diligere Errorem, Interfice Errantem, Uxor, Peccavi, Tacet, Abuti, Lachryma, Dies Irae
- Khazad (commerce-focused dwarves): Khazak, Halowell, Riylod, Kadar, Glulynn, Stoville, Wercer, Rockhomme, Deep Well, Boulder Falls, Granite Village, Namp'o, Gridmok, Earlwin, Hulraden, Tiros, Roil'n'boil, Sher, Shorisy, Lonkris, Boradon, Arkran
- Kuriotates (confederation of various humans and centaurs): Kwythellar, Naggarond, Avelorn, Karond Kar, Caledor, Clar Karond, Lothern, Har Ganeth, Hag Graef, Ghrond, Tiranoc, Pax, Ghaba Ghanaf, Cairn Lotherl, Nagarythe, Maledor, Sith Rionnasc, Khaef Korrond, Anlec, Calith, Argond, Giaf Gabh Dion, Shathirob
- Lanun (human sailors): Innsmouth, Dunwich, Kingsport, Aylesbury, Paradera, Bolans, Seroe Vakas, Bathsheba, Oistins, Boscobelle, Speightstown, Willikies, Garrislyr, Villanon, Undertow, Bren Bagage
- Ljosalfar (wood elves): Evermore, Hyll, Bruti, Yonna, Dendrom, Eaca, Eodd, Berk, Khandar, Idul, Elendiwe, Helion, Gon Gatha, Mazenshire, Tivix, Lan Neual, Wispolen, Cerrolan, Pauleun, Organum, Kalos, Camena, Natura
- Luchuirp (golem-building dwarves): Ithralia, Mutanbo, Tia'ran, Morr'tebio, Val'ron, Tia'na'dom, Nubilar, Aborlenia, Tia'minar, Sil'ron, Sha'na'ron, Vinubar, Ashi'marr, Atenia, Leticia, Su'minar, Manaus, Ithis, Para'dom
- Malakim (desert-dwelling humans): Golden Leane, Timberling, Balderham, Lodente, Froihk, Bryn, Belerien, Tiriyn, Stormgul, Udgul, Uros, Grison, Minolow, Chish, Adihaniel, Shotaka
- Mercurians (angels): Bourne the Gleaming, Gap of Lond, Spera, High Clere, Ranelagh Cres, Vigilo, Locks, Priory Hold, Warrage, Newell Green, Kennet Carn, Swidon, Aldworth, Ains Field, Llangar, Lammas Auen, Bulpit
- Sheaim (apocalyptic demon-summoners): Galveholm, Grottiburg, Tongurstad, Graelingvig, Steinvik, Kuldevind, Vargstad, Skadistad, Nidhoggstad, Bjoernlingburg, Morkurburg, Jordekburg, Stromstad, Frost, Lade, Skeggi, Kvellig, Aghol, Raunvake, Sjoktraken
- Sidar (shades who trade a portion of their souls for immortality): Celo, Vetus, Zarlra, Skarlas, Latito, Stakrus, Velius, Shadow Mist, Senectus, Kartlost, Provectus, Priscus, Bogz, Verminaard, Sark, Rrackon, Asrassiv, Varza, Zratos, Drakor
- Svartalfar (shadow elves): Thariss, Gereth Minar, Nameless Tower, Idris, Brakkah, Enoreth, Geron, Aeleris's Pits, Drax Tallen, Geffron, Malor, Avien, Essuria, Lothenar, Crepusculum, Black Axe, Wolf Claw, Evil Eye, Beast Clan, Goathorns, Tarka, Helshaven, Terror, Herath, Sickly Mist
Tuesday, September 22, 2020
Random Regnal Nickname Table v2.0
If you'll recall, I last posted a table to help you fill your history books with regnal nicknames, based on real life and Crusader Kings II (which is in turn realistic, or at least verisimilitudinous). I have since rethought this table.
To be sure, it's a perfectly fine table, if you want realism/verisimilitude. But if you want a bit more high in your fantasy, just go to your dictionary/random any word picker and throw that spaghetti at the wall. To wit:
| 1-16 | [not notable enough to have a nickname] |
| 17-23 | the Adjective |
| 24 | the Adjective Adverb Verb-er |
| 25-27 | the Adjective and Adjective |
| 28 | the Adjective and Adjective Noun |
| 29 | the Adjective and Adjective Verb-er |
| 30-32 | the Adjective Noun |
| 33 | the Adjective Noun Noun |
| 34 | the Adjective Noun Verb-er |
| 35-37 | the Adjective Verb-er |
| 38 | the Adjective Verb-ing Adjective |
| 39 | the Adjective Verb-ing Noun |
| 40 | the Adjective Verb-ing Verb-er |
| 41 | the Adjective, Adjective, and Adjective |
| 42-44 | the Adverb Adjective |
| 45 | the Adverb Adjective and Adjective |
| 46 | the Adverb Adjective Noun |
| 47 | the Adverb Adjective Verb-er |
| 48 | the Adverb and Adverb Adjective |
| 49 | the Adverb and Adverb Verb-er |
| 50-52 | the Adverb Verb-er |
| 53 | the Adverb Verb-ing Adjective |
| 54 | the Adverb Verb-ing Noun |
| 55 | the Adverb Verb-ing Verb-er |
| 56-62 | the Noun |
| 63 | the Noun Adverb Verb-er |
| 64-66 | the Noun Noun |
| 67 | the Noun Noun Noun |
| 68 | the Noun Noun Verb-er |
| 69-71 | the Noun Verb-er |
| 72 | The Noun Verb-ing Noun |
| 73 | the Noun Verb-ing Verb-er |
| 74-80 | the Verb-er |
| 81-83 | the Verb-ing Adjective |
| 84 | the Verb-ing Adjective and Adjective |
| 85 | the Verb-ing Adjective Noun |
| 86 | the Verb-ing Adjective Verb-er |
| 87 | the Verb-ing Adverb Adjective |
| 88 | the Verb-ing Adverb Verb-er |
| 89 | the Verb-ing and Verb-ing Adjective |
| 90 | the Verb-ing and Verb-ing Noun |
| 91 | the Verb-ing and Verb-ing Verber |
| 92-94 | the Verb-ing Noun |
| 95 | the Verb-ing Noun Noun |
| 96 | the Verb-ing Noun Verb-er |
| 97-99 | the Verb-ing Verb-er |
| 100 | the Verb-ing Verb-ing Verb-er |
Wednesday, May 20, 2020
Random Regnal Nickname Table
So there's this super useful random reign length table I've used many times to populate my setting's history, but every time I use it I find myself ad-hoc-ing anew... well, the contents of this post. A list of monarchs is dullsville if they don't have any nicknames! So, culled from real life and Crusader Kings II, I give you: a table of random regnal nicknames.
| 1-209 | [not notable enough to have a nickname] |
| 210-211 | [pick a color]-Beard |
| 212 | Blood[weapon] |
| 213-214 | Crooked/Fork/Twisted-Beard |
| 215 | Do-Nothing |
| 216 | First-Crowned |
| 217 | Flatnose |
| 218-219 | From Overseas |
| 220 | Half-Hand |
| 221 | Iron Hand |
| 222-224 | Lackland |
| 225-226 | Longhair |
| 227 | Moneybags |
| 228 | New-Day |
| 229 | of a Thousand Faces |
| 230 | of Good Memory |
| 231-234 | of Noble [parent] |
| 235 | of the Empty Pockets |
| 236 | of the Wilds |
| 237 | One-Eye |
| 238 | One-Hand |
| 239 | One-Leg |
| 240 | Peg Leg |
| 241-242 | Priest-Hater |
| 243 | Roundhead |
| 244 | Stern Counsel |
| 245 | the [compass direction] Wind |
| 246-248 | the [conquered culture, as a victory title] |
| 249-253 | the [cultural weapon] |
| 254-263 | the [culture of origin] |
| 264 | the [culture]-Marauder |
| 265-266 | the [culture or religion]-slayer |
| 267 | the [fruit or vegetable] |
| 268-270 | the [mother/father] |
| 271-280 | the [pick a color] |
| 281-288 | the [pick a metal] |
| 289-293 | the [pick a mythological beast] |
| 294-303 | the [pick a real beast] |
| 304-313 | the [priest] |
| 314-323 | the [religion] |
| 324-325 | the [religious weapon] of [deity] |
| 326-328 | the Able |
| 329 | the Abomination |
| 330 | the Absolutist |
| 331-334 | the Accursed |
| 335 | the Adopted |
| 336-337 | the Affable |
| 338 | the Aggressor |
| 339 | the Alchemist |
| 340 | the Allower |
| 341 | the Ambitious |
| 342 | the Ancient |
| 343 | the Apostate |
| 344-345 | the Apostle |
| 346 | the Armorsmith |
| 347 | the Artist |
| 348 | the Astrologer |
| 349 | the August |
| 350-351 | the Avenger |
| 352-355 | the Bad |
| 356-359 | the Bald |
| 360 | the Bane of [location] |
| 361-365 | the Bastard |
| 366 | the Battler |
| 367 | the Beanstalk |
| 368 | the Bearded |
| 369 | the Beautiful |
| 370 | the Beguiling |
| 371 | the Beheader |
| 372 | the Beloved |
| 373-374 | the Benefactor |
| 375 | the Betrayer |
| 376-377 | the Bewitched |
| 378-382 | the Blessed |
| 383-390 | the Blind |
| 391 | the Bloodthirsty |
| 392-393 | the Bloody |
| 394-398 | the Bold |
| 399-400 | the Boneless |
| 401 | the Bookish |
| 402 | the Brash |
| 403-408 | the Brave |
| 409 | the Brilliant |
| 410 | the Brute |
| 411-412 | the Builder |
| 413 | the Burden |
| 414 | the Candid |
| 415 | the Capable |
| 416-417 | the Careless |
| 418 | the Caulker |
| 419 | the Ceremonious |
| 420-424 | the Chaste |
| 425 | the Chief |
| 426-431 | the Child |
| 432 | the Cleansing Flame |
| 433 | the Clerk |
| 434 | the Clubfoot |
| 435 | the Clueless |
| 436 | the Clumsy |
| 437-438 | the Confessor |
| 439-446 | the Conqueror |
| 447 | the Constant |
| 448 | the Courteous |
| 449 | the Crosseyed |
| 450-459 | the Crowned |
| 460-465 | the Cruel |
| 466-469 | the Crusader |
| 470 | the Curly |
| 471 | the Cyclops |
| 472 | the Damned |
| 473 | the Debonaire |
| 474 | the Decadent |
| 475 | the Deed-Doer |
| 476 | the Defender |
| 477 | the Depraved |
| 478-480 | the Desired |
| 481 | the Despoiler |
| 482 | the Destroyer |
| 483 | the Determined |
| 484-488 | the Devil |
| 489 | the Diplomat |
| 490-493 | the Drunkard |
| 494 | the Dung-Named |
| 495 | the Edifier |
| 496 | the Educator |
| 497 | the Effeminate |
| 498-501 | the Elder |
| 502 | the Elegant |
| 503 | the Eloquent |
| 504 | the Enlightened |
| 505 | the Evil |
| 506 | the Executioner |
| 507-508 | the Exile |
| 509 | the Faceless |
| 510-519 | the Fair |
| 520-521 | the Farmer |
| 522-528 | the Fat |
| 529-530 | the Fearless |
| 531 | the Festive |
| 532 | the Fighter |
| 533 | the Flayer |
| 534-536 | the Fortunate |
| 537-538 | the Fowler |
| 539 | the Frail |
| 540-542 | the Fratricide |
| 543-545 | the Generous |
| 546-549 | the Gentle |
| 550 | the Giant |
| 551-554 | the Glorious |
| 555 | the God-Given |
| 556 | the God-Like |
| 557 | the God-Loving |
| 558 | the Goldsmith |
| 559-568 | the Good |
| 569 | the Gouty |
| 570 | the Gracious |
| 571-585 | the Great |
| 586 | the Guardian |
| 587 | the Hairy |
| 588-592 | the Handsome |
| 593 | the Hardy |
| 594 | the Headless |
| 595 | the Heathen |
| 596 | the Hideous |
| 597 | the Hollow |
| 598-601 | the Holy |
| 602 | the Hopeful |
| 603 | the Humane |
| 604-606 | the Hunchback |
| 607 | the Hunger |
| 608-610 | the Hunter |
| 611 | the Ill-Ruler |
| 612-613 | the Ill-Tempered |
| 614-617 | the Illustrious |
| 618-619 | the Impaler |
| 620 | the Impotent |
| 621 | the Inconstant |
| 622 | the Independent |
| 623 | the Indolent |
| 624 | the Inexorable |
| 625 | the Inquisitor |
| 626 | the Invincible |
| 627 | the Jolly |
| 628 | the Jovial |
| 629-634 | the Just |
| 635-638 | the Kind |
| 639-641 | the Lame |
| 642-643 | the Last |
| 644-646 | the Lawgiver |
| 647 | the Law-Mender |
| 648 | the Lazy |
| 649 | the Learned |
| 650 | the Lecher |
| 651 | the Legendary |
| 652 | the Leper |
| 653 | the Lewd |
| 654-656 | the Liberal |
| 657-659 | the Liberator |
| 660 | the Lisp and Lame |
| 661-662 | the Loyal |
| 663 | the Lucky |
| 664-668 | the Mad |
| 669-677 | the Magnanimous |
| 678-682 | the Magnificent |
| 683 | the Maid |
| 684-685 | the Maiden |
| 686 | the Manifest |
| 687-690 | the Martyr |
| 691 | the Memorable |
| 692-693 | the Merry |
| 694 | the Middle |
| 695 | the Mighty |
| 696 | the Mild |
| 697 | the Missionary |
| 698 | the Monster |
| 699 | the Moon |
| 700 | the Mouth |
| 701 | the Mule |
| 702 | the Mutilator |
| 703 | the Navigator |
| 704 | the Nimble |
| 705-707 | the Noble |
| 708 | the Oath-Taker |
| 709-718 | the Old |
| 719-723 | the One-Eyed |
| 724 | the Oppressed |
| 725 | the Oppressor |
| 726 | the Orphan |
| 727 | the Outlaw |
| 728 | the Pacific |
| 729 | the Pale |
| 730-733 | the Peaceful |
| 734-735 | the Peacemaker |
| 736 | the Perfect |
| 737 | the Persevering |
| 738 | the Pest |
| 739 | the Philosopher |
| 740-742 | the Pilgrim |
| 743-747 | the Pious |
| 748 | the Plaguebearer |
| 749 | the Popular |
| 750-752 | the Posthumous |
| 753 | the Powerful |
| 754 | the Precious |
| 755 | the Princeling |
| 756 | the Prodigy |
| 757-759 | the Proud |
| 760-761 | the Prudent |
| 762 | the Purifier |
| 763-765 | the Quarreller |
| 766 | the Quiet |
| 767-768 | the Rash |
| 769 | the Reaver |
| 770 | the Redeemer |
| 771 | the Reformer |
| 772 | the Repulsive |
| 773 | the Resilient |
| 774-778 | the Restorer |
| 779-781 | the Righteous |
| 782 | the Rightly Guided |
| 783 | the Ruthless |
| 784 | the Sacrificer |
| 785 | the Sailor |
| 786-792 | the Saint |
| 793-797 | the Savior |
| 798 | the Scholar |
| 799 | the Scourge of |
| 800 | the Sea-Devil |
| 801 | the Seducer |
| 802 | the Seer |
| 803 | the Servant |
| 804 | the Shadow |
| 805 | the Sheriff/Constable |
| 806 | the Shieldmaiden |
| 807-808 | the Short |
| 809 | the Shrewd |
| 810-812 | the Silent |
| 813-816 | the Simple |
| 817 | the Singer |
| 818 | the Sluggard |
| 819-822 | the Soldier |
| 823 | the Son of [deity] |
| 824 | the Sorcerer |
| 825 | the Spirited |
| 826-827 | the Stammerer |
| 828 | the Star |
| 829 | the Stout |
| 830 | the Strange |
| 831 | the Stranger |
| 832-834 | the Strict |
| 835-841 | the Strong |
| 842 | the Sun |
| 843 | the Survivor |
| 844 | the Swift |
| 845-848 | the Tall |
| 849 | the Tattooed Monk |
| 850 | the Taxer |
| 851 | the Temptress |
| 852 | the Tenacious |
| 853-857 | the Terrible |
| 858 | the Terror of [location] |
| 859 | the Theologian |
| 860-861 | the Thunderbolt |
| 862 | the Timely Rain |
| 863 | the Tiny |
| 864 | the Tormentor |
| 865 | the Tough |
| 866 | the Trader |
| 867 | the Treacherous |
| 868 | the Trembling |
| 869 | the Tremulous |
| 870-873 | the Troubadour |
| 874-875 | the Tyrant |
| 876 | the Unavoidable |
| 877 | the Unchaste |
| 878 | the Undying |
| 879 | the Unfaithful |
| 880 | the Unique |
| 881-883 | the Unlucky |
| 884-885 | the Unready |
| 886 | the Unrestrained |
| 887-888 | the Usurper |
| 889 | the Vain |
| 890-893 | the Valiant |
| 894 | the Valkyrie |
| 895 | the Vengeful |
| 896-900 | the Victorious |
| 901 | the Virgin |
| 902-908 | the Warlike |
| 909 | the Warrior |
| 910-911 | the Weak |
| 912 | the Wealthy |
| 913 | the Weaponsmith |
| 914-915 | the Well-Beloved |
| 916 | the Whirlwind |
| 917 | the Whisperer |
| 918-921 | the Wicked |
| 922 | the Wily |
| 923-929 | the Wise |
| 930 | the Witch |
| 931 | the Witch Hunter |
| 932 | the Wizard |
| 933 | the World Burner |
| 934 | the Wrymouth |
| 935-938 | the Young |
| 939-942 | the Younger |
| 943 | Wartooth |
| 944-945 | Who Fights Alone |
| 946-970 | [roll again, appending "king"/"prince"/specific whatever] |
| 971-980 | [roll again, appending "little"] |
| 981-990 | [roll again, appending "most"] |
| 991-1000 | [roll again, appending "son/daughter of"] |
Friday, July 26, 2019
Asya, Goddess of Disgust
Asya is the goddess of everything a reasonable person might find disgusting, formerly a major pantheon member. She is represented as a horrible, corpulent, festeringly tumescent humanoid woman.
Pretty much any bodily fluid or excreta, disease, incest, corpses, maggots, tumors, cannibalism, and mayonnaise are holy to Asya.
In the last century before the Inundation, a nation of plaguelords following Asya arose, but it transpired that lack of personal hygiene, incest, unburied corpses, defecating in the streets, and so on is not, in fact, a social plan with much longevity, and the plaguelord nation collapsed. Soon after, running short on worshippers, Asya found herself demoted from the primary pantheon in the tremendous shakeup following the Inundation and Quasxthe's ascension.
Asya is Chaotic Evil. She lives on the Deathly Plane of Shadow.
Her favored weapon is the bastard sword.
Her holy symbol is an open, infected wound -- usually a literal one the cleric carves open daily with a dirty knife, not a mere facsimile of wood or silver.
Her priests usually wear minimal clothing.
Her holy text is a collection of books with such names as the Book of Pus, the Book of Vomit, the Book of Bile, the Book of Incest, and so on. It is agreed that there are thirteen canonical books, but various priests consider different books canonical or apocryphal.
Her domains include: (3.5) chaos, death, decay, evil, gluttony, lust, pestilence, and slime; (PF) chaos, death, evil (including cannibalism, corruption, or plague), vermin, plant (decay subdomain only), charm (lust subdomain only), animal (insect subdomain only).
Pretty much any bodily fluid or excreta, disease, incest, corpses, maggots, tumors, cannibalism, and mayonnaise are holy to Asya.
In the last century before the Inundation, a nation of plaguelords following Asya arose, but it transpired that lack of personal hygiene, incest, unburied corpses, defecating in the streets, and so on is not, in fact, a social plan with much longevity, and the plaguelord nation collapsed. Soon after, running short on worshippers, Asya found herself demoted from the primary pantheon in the tremendous shakeup following the Inundation and Quasxthe's ascension.
Asya is Chaotic Evil. She lives on the Deathly Plane of Shadow.
Her favored weapon is the bastard sword.
Her holy symbol is an open, infected wound -- usually a literal one the cleric carves open daily with a dirty knife, not a mere facsimile of wood or silver.
Her priests usually wear minimal clothing.
Her holy text is a collection of books with such names as the Book of Pus, the Book of Vomit, the Book of Bile, the Book of Incest, and so on. It is agreed that there are thirteen canonical books, but various priests consider different books canonical or apocryphal.
Her domains include: (3.5) chaos, death, decay, evil, gluttony, lust, pestilence, and slime; (PF) chaos, death, evil (including cannibalism, corruption, or plague), vermin, plant (decay subdomain only), charm (lust subdomain only), animal (insect subdomain only).
Tuesday, July 2, 2019
What To Ask About Your Game's PCs
So there are about a million lists like this floating around, some long, some short, of questions for your players to answer about their characters to generate a backstory or deepen their character or give you hooks to plot upon or whatever. Here's my contribution.
I recently asked my players to, for a new campaign I'm running, give me the answers to any three of these questions:
I only asked the party to do any three, but then I did all of them for a major NPC by way of demonstration. Example:
I recently asked my players to, for a new campaign I'm running, give me the answers to any three of these questions:
- a goal, something your character wants or something you want for your character
- something your character hates or fears
- an NPC your character knows positively (a childhood friend, a romantic interest, etc)
- an NPC your character knows negatively (an enemy, a rival, etc)
- a secret your character knows, or one about your character that they do not know
- something your character regrets
- your character's zodiac sign (for my campaign, that's "what Wanderer was in prominence in what Constellation when your character was born?" -- you can use your own setting's zodiac-equivalent if you've made one, or one or more real-world ones, or whatever)
- a virtue or vice your character prizes, partakes of, or strongly disapproves of
- what motivation your character has for joining the campaign
- some connection/bond your character has with another character in the party
I only asked the party to do any three, but then I did all of them for a major NPC by way of demonstration. Example:
- Tess Corm's main goal is to make the colony into a powerful nation. A stretch goal involves conquering and subjugating Shell.
- Tess has grown to hate the whole corrupt oligarchic establishment of Shell, a place she has not been since she was 10.
- Tess's closest advisor is a human named Tristram Groxer, who has been a good friend and retainer of her father's.
- Tess's nemesis is Bob Varakas, Serene Doge of Shell, who ruined her father.
- Tess has taken out many debts, mostly monetary, in the service of financing this expedition. One dark secret, known by few but suspected by more, involves the exact natures of some of her creditors.
- Tess's first true love went awry when her drive and ambition got in the way. She regrets this, but not enough to actually tone it down with the drive and ambition or anything.
- When Tess was born, red Othag (which represents change) was in the Fist (which represents taking what you want by force).
- Tess approves of industry, diligence, envy, and pride. She disapproves of sloth.
- Tess set up this expedition as her ambition is to rule a great nation.
- Employment is the connection Tess has with the rest of the party. She hired them. (This one wound up being a bit of a cop-out.)
Sunday, November 12, 2017
BY CROM
So the Iron Heart Surge maneuver (Tome of Battle) has many known problems. Among them:
- It doesn't limit what Conditions it can end, leading to preposterousness like ending the Dead condition, or only-slightly-less-preposterous ending Ability Damage or Drain.
- When it ends a spell or effect, it ends it entirely, not just on the initiator. Drow uses IHS to BY CROM away the blinding effect of the sun? No more sun.
- It takes a standard action to initiate, meaning that most of the most devastating Conditions in the game (Stunned, Paralyzed, Nauseated, etc) are not susceptible to being IHSed away.
Any IHS fix needs to address at least the first two problems. The third is a misfortune (and perhaps unintended) but not outright dysfunctional, so an IHS fix doesn't need to address it, but it's nice if it does.
So here's my proposed fix:
---
Iron Heart Surge
Iron Heart
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 standard action
Range: Personal
Target: You
Duration: See text
By drawing on your mental strength and physical fortitude, you break free of a debilitating state that might otherwise defeat you.
Your fighting spirit, dedication, and training allow you to overcome almost anything to defeat your enemies. When you use this maneuver, select one of the following effects currently affecting you. That effect ends immediately.
- Blinded
- Confused
- Dazzled
- Deafened
- Entangled
- Shaken
- Sickened
- Ability or HP Bleed (does not restore lost ability score or hit points, but does stop further loss)
- Poisoned (does not remove the effects of poison you've already taken, but does prevent the poison's secondary effect)
- Any spell, power, spell-like ability, maneuver, or other effect with a listed duration other than Instantaneous
When you use this maneuver, the effect ends on you. It does not end at its source; other characters may still be affected.
While this maneuver can end most charms and compulsions, your character (depending on the exact nature of the effect) may not realize they are affected by such an effect, or may not be able to act against the will of the caster of the compulsion by initiating this maneuver.
When you initiate this maneuver, you also surge with confidence and vengeance against your enemies, gaining a +2 morale bonus on attack rolls until the end of your next turn.
If your initiator level is at least 10, you may initiate this maneuver on your turn even if a condition or effect currently renders you otherwise unable to take Standard actions. The effects you can end at this level include the above, and:
- Frightened, Cowering, or Panicked
- Dazed
- Fascinated
- Nauseated
- Paralyzed (unless paralyzed because of Ability Damage or Drain)
- Petrified
- Stunned
- Turned or Rebuked
Thursday, October 12, 2017
On Stacking Metabreath Feats
Ok, so, it is generally accepted (and possibly even RAW-correct) that you can stack metabreath feats (Draconomicon) with themselves on a single breath attack. For example, you can use Enlarge Breath twice to turn a 50-foot cone into a 100-foot cone in exchange for increasing the recharge time by +2 instead of +1.
Do you see the problem yet?
Consider that there is nothing preventing you from stacking Enlarge Breath on your breath weapon a billion times, and therefore blowing up most of the world (or all of it, depending on the world shape involved and your location on it -- if all else fails, you can throw on a couple uses of Split Breath and breathe in four directions simultaneously), at the low cost of never being able to use your breath weapon again.
That is, to say the least, a little silly.
The obvious solution is to say no, you can't stack metabreath feats with themselves after all. (This is probably the real intended solution, considering metamagic feats stopped being stackable with themselves in the 3.0-3.5 changeover, so metabreath feats should have, too.)
Or you can say you can, but you can only do it up to 3 times or 5 times or your Constitution modifier times or whatever.
But today I had a better idea: You can take metabreath feats more than once, and you can stack them with themselves as many times as you've taken them.
This is better because soft caps are always better than hard caps.
Do you see the problem yet?
Consider that there is nothing preventing you from stacking Enlarge Breath on your breath weapon a billion times, and therefore blowing up most of the world (or all of it, depending on the world shape involved and your location on it -- if all else fails, you can throw on a couple uses of Split Breath and breathe in four directions simultaneously), at the low cost of never being able to use your breath weapon again.
That is, to say the least, a little silly.
The obvious solution is to say no, you can't stack metabreath feats with themselves after all. (This is probably the real intended solution, considering metamagic feats stopped being stackable with themselves in the 3.0-3.5 changeover, so metabreath feats should have, too.)
Or you can say you can, but you can only do it up to 3 times or 5 times or your Constitution modifier times or whatever.
But today I had a better idea: You can take metabreath feats more than once, and you can stack them with themselves as many times as you've taken them.
This is better because soft caps are always better than hard caps.
Wednesday, August 2, 2017
The Four Mary Sue Races
The Drow. Drizzt Do'Urden. Synonymous with Mary Sue.
But "Mary Sue" isn't actually quite exactly what I'm talking about, despite the title of this post.
I want to throw in the word "edgelord", but that only has aspects of what I'm talking about.
But between "Mary Sue" and "edgelord", we're about 78% of the way there, so maybe you'll be able to figure out what I mean.
The four races are Drow, Tiefling, Dragonborn, and Warforged.
I suppose "edgelord" applies mostly to Drow and Tiefling. But all four are... if you want to play a character for whom their race is the primary focus, you play one of these? (Or maybe a Half-Orc or a Dwarf, I guess.)
Newbies and noobs like to play these races and tell inferior stories with them -- but that's not right, that comes off as much more judgemental than I'm actually inclined to be here.
(I'm talking as someone who's currently playing one Drow and one Warforged, and not long ago played a Tiefling, so I'm not actually inclined to be very judgey at all here. Although the Tiefling-ness of Dr. Blelyj was secondary, Keyla the Paladin of Bahamut keeps being annoyed and infuriated when people keep bringing up her Drow-ness, and Tanner's Knife is attempting to craft himself into a more perfect organic meatbag through Fleshwarper levels, so the race isn't the primary focus of any of these characters like it is for the kind of characters I'm almost-but-not-quite-criticizing.)
"Fan favorite" may be a word to throw around in this context, too.
The point I'm gradually angling towards is this: in 3.5, none of these races were Player's Handbook races. Two (Tiefling and Drow) were Monster Manual, two were other splatbooks. Two came saddled with level adjustment (unless you consult yet more splatbooks for Lesser Planetouched and I think there was some sort of Lesser Drow variant floating around at one point).
In Pathfinder, Dragonborn and Warforged were not available for non-SRD reasons, and Tiefling and Drow were eventually made slightly more playable by virtue of being a bit more race points rather than having LA.
In 4e, Dragonborn and Tiefling were Player's Handbook, Warforged and Drow were Monster Manual. (These choices bumped previous PHb classics like Gnomes to later PHbs -- somebody in development said "which is more central to D&D, Dragonborn/Tiefling or Gnome?" and was answered "Dragonborn/Tiefling".)
In 5e, three were Player's Handbook and the last (Warforged) was recently Unearthed Arcana'd. At long last you can play a Drizzt clone right out of the box without pulling from any books other than PHb.
The point I'm making is this: Over the course of 3.5 to 5e, the design philosophy has shifted. Put deprecatingly, we're shifting towards being more fanservicey; put less deprecatingly, we're shifting towards letting players play what they want without restriction.
(Or it could just be that nobody publishing 3.5 yet realized just how popular these four races would eventually become. Although Drizzt first appeared in 1988 -- early 2e -- so there should have been some clue there.)
I'm not really making any deep point here, just pointing in the general direction of a vague observation.
But "Mary Sue" isn't actually quite exactly what I'm talking about, despite the title of this post.
I want to throw in the word "edgelord", but that only has aspects of what I'm talking about.
But between "Mary Sue" and "edgelord", we're about 78% of the way there, so maybe you'll be able to figure out what I mean.
The four races are Drow, Tiefling, Dragonborn, and Warforged.
I suppose "edgelord" applies mostly to Drow and Tiefling. But all four are... if you want to play a character for whom their race is the primary focus, you play one of these? (Or maybe a Half-Orc or a Dwarf, I guess.)
Newbies and noobs like to play these races and tell inferior stories with them -- but that's not right, that comes off as much more judgemental than I'm actually inclined to be here.
(I'm talking as someone who's currently playing one Drow and one Warforged, and not long ago played a Tiefling, so I'm not actually inclined to be very judgey at all here. Although the Tiefling-ness of Dr. Blelyj was secondary, Keyla the Paladin of Bahamut keeps being annoyed and infuriated when people keep bringing up her Drow-ness, and Tanner's Knife is attempting to craft himself into a more perfect organic meatbag through Fleshwarper levels, so the race isn't the primary focus of any of these characters like it is for the kind of characters I'm almost-but-not-quite-criticizing.)
"Fan favorite" may be a word to throw around in this context, too.
The point I'm gradually angling towards is this: in 3.5, none of these races were Player's Handbook races. Two (Tiefling and Drow) were Monster Manual, two were other splatbooks. Two came saddled with level adjustment (unless you consult yet more splatbooks for Lesser Planetouched and I think there was some sort of Lesser Drow variant floating around at one point).
In Pathfinder, Dragonborn and Warforged were not available for non-SRD reasons, and Tiefling and Drow were eventually made slightly more playable by virtue of being a bit more race points rather than having LA.
In 4e, Dragonborn and Tiefling were Player's Handbook, Warforged and Drow were Monster Manual. (These choices bumped previous PHb classics like Gnomes to later PHbs -- somebody in development said "which is more central to D&D, Dragonborn/Tiefling or Gnome?" and was answered "Dragonborn/Tiefling".)
In 5e, three were Player's Handbook and the last (Warforged) was recently Unearthed Arcana'd. At long last you can play a Drizzt clone right out of the box without pulling from any books other than PHb.
The point I'm making is this: Over the course of 3.5 to 5e, the design philosophy has shifted. Put deprecatingly, we're shifting towards being more fanservicey; put less deprecatingly, we're shifting towards letting players play what they want without restriction.
(Or it could just be that nobody publishing 3.5 yet realized just how popular these four races would eventually become. Although Drizzt first appeared in 1988 -- early 2e -- so there should have been some clue there.)
I'm not really making any deep point here, just pointing in the general direction of a vague observation.
Monday, July 10, 2017
Loot as Balance Solution
So it's well-known (by me) that 3.5e's biggest flaw is balance between classes. (This flaw is slightly lessened but not really entirely fixed by Pathfinder.) Monks are crap, druids are boss. It is known.
In my opinion, the best way to fix this is to go well beyond standard wealth by level guidelines.
You can just spam extra gold and it'll ameliorate the problem, because a fighter is more improved by doubling his WBL than a druid is.
But there's an even better way, and that's to drop extra loot tailored to the party. Specifically, loot that the underperforming characters can use and characters performing adequately can't.
Is the party's monk underperforming? (Yes of course he is, don't be silly.) Give the next encounter a Monk's Belt and a Necklace of Natural Attacks.
Warlock? Chasuble of Fell Power (Magic Item Compendium). MIC has a lot of these items, tailored to specific classes in this way. Vest that gives the rogue more sneak attack, boots that give the scout more skirmish, etc.
Got a fighter that's getting outperformed by a warblade? Give a Holy/Unholy/Anarchic/Axiomatic weapon opposed to the warblade's alignment. Or the Crown of White Ravens and its brethren from Tome of Battle (this is useful to a warblade, so you'll need to encourage the warblade to give it up to the fighter), which serves as an introduction to ToB and might encourage the fighter to multiclass to an initiator class (which, unlike multiclassing into a spellcaster and being forever behind, is a favorable choice, because your initiator level is half your non-initiator-class levels plus your level in initiator classes, and which maneuvers/stances you can pick depends only on your initiator level, so a fighter 4/warblade 1 has an IL of 3 instead of 1 and can pick 2nd-level maneuvers right off the bat).
Even a wizard or an archivist can underperform through being played by an unsavvy player, so you can drop scrolls of better spells for them to copy into their spellbooks to subtly encourage their use. E.g., archivist wasting all his time healing? Drop him some divine scrolls of entangle and hold person and stuff. Alternately, and this works for pretty much any caster, drop a wand of something useful that's on the underperforming caster's class list.
In my opinion, the best way to fix this is to go well beyond standard wealth by level guidelines.
You can just spam extra gold and it'll ameliorate the problem, because a fighter is more improved by doubling his WBL than a druid is.
But there's an even better way, and that's to drop extra loot tailored to the party. Specifically, loot that the underperforming characters can use and characters performing adequately can't.
Is the party's monk underperforming? (Yes of course he is, don't be silly.) Give the next encounter a Monk's Belt and a Necklace of Natural Attacks.
Warlock? Chasuble of Fell Power (Magic Item Compendium). MIC has a lot of these items, tailored to specific classes in this way. Vest that gives the rogue more sneak attack, boots that give the scout more skirmish, etc.
Got a fighter that's getting outperformed by a warblade? Give a Holy/Unholy/Anarchic/Axiomatic weapon opposed to the warblade's alignment. Or the Crown of White Ravens and its brethren from Tome of Battle (this is useful to a warblade, so you'll need to encourage the warblade to give it up to the fighter), which serves as an introduction to ToB and might encourage the fighter to multiclass to an initiator class (which, unlike multiclassing into a spellcaster and being forever behind, is a favorable choice, because your initiator level is half your non-initiator-class levels plus your level in initiator classes, and which maneuvers/stances you can pick depends only on your initiator level, so a fighter 4/warblade 1 has an IL of 3 instead of 1 and can pick 2nd-level maneuvers right off the bat).
Even a wizard or an archivist can underperform through being played by an unsavvy player, so you can drop scrolls of better spells for them to copy into their spellbooks to subtly encourage their use. E.g., archivist wasting all his time healing? Drop him some divine scrolls of entangle and hold person and stuff. Alternately, and this works for pretty much any caster, drop a wand of something useful that's on the underperforming caster's class list.
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