Wednesday, May 2, 2012
Creation of a Custom Pantheon 3: The Gods Themselves 2
So I've already pretty much got MAGG. He needs to be fiddled with, though. I'll start by pretending his name isn't an acronym.
Magg is the god of machines, scientific knowledge, progress, and the engineer race.
The engineers are a pragmatic people, and have little use for religion, manufacturing their own good fortune out of metal and skill. Perhaps more importantly, there is little space for shrines in the cramped confines of the submarines. Some few traditionalist engineers still worship the old gods of their dwarven and gnomish ancestors, but those that do generally worship the two in conjunction with one another, as Magg, god of machines.
Early in engineer history, soon after the invention of the sapient seaforged, a special temple to the two gods was constructed and populated with specially-programmed constructs which came to be known as templeforged. These templeforged were instructed to worship their gods in whatever way they saw fit, to keep the gods strong and the engineers in their favour, allowing the engineers themselves to do more important work. What reaction the gods had to this blasphemy is unknown, though it is possible that they had been so weakened by the Inundation that there was little they could do about it if they wanted to.
The ever-efficient templeforged, given free reign to worship as they wished, soon combined each worship and prayer session directed to one god or the other into one joint session directed to both at once. Eventually, the conceptual lines between the two deities became blurred, and by the present time the two gods are considered nothing more than two aspects of one greater deity, known as Magg, even their names all but forgotten.
Magg is lawful neutral. His holy symbol is a gleaming golden hammer. Clerics of Magg can choose between the battleaxe and warhammer as their favoured weapon. The domains associated with MAGG are Protection, Earth, Law, Metal, and Mechanus.
Followers of MAGG are frequently artificers (Eberron Campaign Setting), hammers of Moradin (Player’s Guide to Faerun), dwarf paragons (Unearthed Arcana), dwarven defenders (Dungeon Master’s Guide), battlesmiths (Races of Stone), gnome paragons (Unearthed Arcana), or divine pranksters (Races of Stone).
Now, to combine Dalya (already a repurposed Yondalla) and Olidammara!
With the resettlement of land, a popular cult, worshipping the beautiful goddess Dalya her as the goddess of agriculture, fertility, and wisdom, has arisen. Dalya is tricksy, though, and isn't afraid to resort to underhanded methods to support her followers.
Dalya is Chaotic Good. Clerics of Dalya may choose from the Chaos, Family, Feast, Halfling, Joy, Luck, Lust, Plant, Summer, or Trickery domains.
For her favored weapon, a cleric of Dalya may choose between the sickle and the scythe. Dalya's holy symbol is a cornucopia (horn of plenty).
Followers of Dalya are frequently bards, rogues, halfling paragons (Unearthed Arcana), halfling outriders (Complete Warrior), temple raiders of Olidammara (Complete Divine), or divine pranksters (Races of Stone).
What of the god of secrets, magic, death, and fustiness? We're combining a bunch of not entirely related gods. I kind of want to call him "The Shadow", but that would lead to endless quotations of this. So that's probably a no go. "The Darkness" has similar problems. The... Creeping Gloom? The Lugubrious Murk? Ooh, "Mirk" is an archaic spelling of "murk". Mirk, the Lugubrious One. Excellent.
Presumably Mirk is an old man in a black cloak, that seems standard. Or else a giant brain, Ilsensine has been depicted in canon that way. Yes, perhaps we can combine these.
Mirk, the Lugubrious One, is god of secrets, magic, death, and long-forgotten knowledge. He is worshipped by many who seek magical power, particularly for nefarious ends, including sorcerers, wizards, drow, and mind flayers. He is usually depicted as an unsupported, floating nervous system, brain and eyes and nerves, draped in a black cloak, though occasionally he is represented simply as a giant brain.
Mirk is neutral evil.
Clerics of Mirk may choose between the Death, Destiny, Domination, Dream, Evil, Inquisition, Knowledge, Madness, Magic, Mind, Oracle, Trickery, and Tyranny domains.
Mirk's favored weapon is the dagger.
Followers of Mirk are frequently wizards, archivists (Heroes of Horror), ninjas (Complete Adventurer), dread necromancers (Heroes of Horror), paladins of tyranny (Unearthed Arcana), blackguards (Dungeon Master’s Guide), true necromancers (Libris Mortis), necrocarnates (Magic of Incarnum), masters of shrouds (Libris Mortis), ruby knight vindicators (Tome of Battle), divine oracles (Complete Divine), mindbenders (Complete Arcane), assassins (Dungeon Master’s Guide), pale masters (Libris Mortis), nightcloaks (web enhancement), mystic theurges (Dungeon Master’s Guide), or loremasters (Dungeon Master’s Guide).
Now for the god of senseless violence and horrible monsters! Woo! Al-Ishtus, Erythnul, Gruumsh, Lolth, Maglubiyet, the Great Mother, Kurtulmak, Tiamat, and the Burning Hate.
Let's call it the Burning Hate. That's not exactly my intellectual property, but it's not exactly anybody else's, either.
I started writing, and it wound up more like Echidna, Mother of All Monsters, than I was expecting. I'm completely okay with that.
The Burning Hate
The Burning Hate is a horrible chimeric monster that exists only to destroy all that is good. It loves to breed and to subsume horrible things within itself, creating and absorbing evil in equal measure. Demons, orcs, goblins, harpies, beholders, oozes, chimeras, vermin, hydras, chromatic dragons, all are thought to ultimately draw their ancestry back to the Burning Hate.
The Burning Hate does not plan or subjugate or rule; it leaves those trifles to its followers. The Burning Hate only destroys.
The Burning Hate is chaotic evil. Its holy symbol is fire, and its favored weapon is the dire flail.
The domains associated with the Burning Hate are Animal, Chaos, Death, Destruction, Dragon, Evil, Fire, Greed, Madness, Orc, Pestilence, Scalykind, Spider, Strength, War.
Followers of the Burning Hate are frequently barbarians, sorcerers, kobold paragons (web enhancement), orc paragons (Unearthed Arcana), combat trapsmiths (Complete Scoundrel), talons of Tiamat (Draconomicon), unholy ravagers of Tiamat (Draconomicon), orc warlords (Races of Faerun), eyes of Gruumsh (Complete Warrior), blesseds of Gruumsh (Dragon Compendium), ocular adepts (Faiths and Pantheons), ravagers (Complete Warrior), frenzied berserkers (Complete Warrior), or Vermin Lords (Book of Vile Darkness).
So that was fun. Now Inglip! Already mostly done, just have to add in a touch of Blibdoolpoolp:
Inglip, an eldritch abomination from beyond time and space, is thought to be older and mightier than the traditional “gods”. It is respected, though not exactly worshiped, by some aboleths, mind flayers, grell, and kuo-toas.
Priests of Inglip are called gropagas, and the church itself is referred to as dectrip.
Inglip is neutral evil, and its holy symbol is the weedaula.
Inglip's favored weapon is the falchion.
Clerics of Inglip may choose from the Destiny, Dream, Fate, Madness, Oracle, Slime, Sloth, and Time domains.
Followers of Inglip are frequently psions, alienists (Complete Arcane), archivists (Heroes of Horror), fleshwarpers (Lords of Madness), or cancer mages (Book of Vile Darkness), inquisitors of the drowning goddess (Underdark), or sea mother whips (Underdark).
And, last but not least, the shiny golden god of heroism!
What shall his name be? Hm. Unfortunately, "platinum" just translates to "platinum" or something very similar in almost every language. I think I want this guy to be named in Celestial. Which is to say, Latin, but with "-iel" on the end. Oo, "numen", a local god. Source of our word "numinous". Numiel?
Alternate etymology: trim "platinum" enough that it's not recognizably "platinum". Can't trim the end, "plat" sticks out like a sore thumb, so trim the beginning. "Num" isn't much of a thing, but Numiel still sounds okay.
Numiel is the god of valor, heroism, justice, metallic dragons, and the sun. He appears as a platinum warrior with a slightly draconic mien, longsword in hand, invariably smiting something. He's popular in Romus, Shell, and among adventurers. His archnemesis is Mirk, god of darkness and the undead, though he is none too fond of Quasxthe or the Burning Hate, either.
Numiel is Lawful Good, and his holy symbol is a gleaming golden longsword.
His favored weapon is the longsword.
Numiel's domains are Courage, Destruction, Dragon, Glory, Good, Healing, Inquisition, Law, Nobility, Protection, Purification, Strength, Sun, and War.
Followers of Numiel are frequently paladins, platinum knights (Draconomicon), sacred warders of Bahamut Draconomicon), vassals of Bahamut (Book of Exalted Deeds), shining blades of Heironeous (Complete Divine), justiciars (Complete Warrior), consecrated harriers (Complete Divine), warpriests (Complete Divine), pious templars (Complete Divine), or reaping maulers (Complete Warrior), radiant servants of Pelor (Complete Divine), or church inquisitors (Complete Divine).
Now, finishing touches? Let's make sure every domain is associated with a deity (other than polytheism). (I won't go back and add these to the above summaries, but I'll fix them in the final product.) Aaand... we're good.