Tuesday, May 22, 2012

Custom Reincarnate Tables 3: Aberrations

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

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Roll 1d200.

Dice Creature Src
1 Aboleth MM-8
2 Ahuizotl FFolio-14
3 Athach MM-21
4 Avolakia MM2-28
5 Balhannoth MM4-15
6 Beast of Malar MoFae-20
7 Beholder MM-25
8 Beholder, Bleeder DrgCmp-174
9 Beholder, Gauth MM-25
10 Beholderkin, Death Kiss MoFae-22
11 Beholderkin, Director LoM-137
12 Beholderkin, Eye of the Deep LoM-138
13-16 Beholderkin, Eyeball MoFae-23
17 Beholderkin, Gouger MoFae-24
18 Beholderkin, Hive Mother LoM-135
19 Beholderkin, Overseer LoM-139
20 Beholderkin, Spectator LoM-140
21 Boneleaf HoH-143
22 Carrion Crawler MM-30
23 Catoblepas MM2-41
24 Chaoswyrd DrgCmp-183
25 Chilblain FrostB-114
26-27 Choker MM-34
28 Choldrith MoFae-27
29 Chuul MM-35
30 Chwidencha FFolio-34
31 Cildabrin LoM-141
32 Cloaker MM-36
33 Cloaker Lord MoFae-28
34 Cloaker, Shadowcloak Elder LoM-142
35 Corruption Eater HoH-144
36 Dark Umber Hulk ToM-160
37 Darktentacles MM2-54
38 Darkweaver FFolio-39
39 Deadly Dancer ToM-80
40 Deepspawn MoFae-32
41 Delver MM-39
42 Destrachan MM-49
43 Dharculus PlnrHb-112
44 Dokufu OA-151
45-46 Dolgaunt EbCS-281
47-49 Dolgrim EbCS-282
50 Doppelganger, Greater MoFae-35
51 Drider MM-89
52 Dustblight SandS-160
53 Elder Brain LoM-144
54 Ephemeral Hangman ToM-161
55 Ethereal Defiler MM5-54
56 Ethereal Filcher MM-104
57 Ethergaunt, Black FFolio-65
58 Ethergaunt, Red FFolio-66
59 Ethergaunt, White FFolio-67
60 Ettercap MM-106
61 Fihyr MM2-100
62 Fihyr, Great MM2-100
63 Garbler ToM-267
64 Ghaunadan MoFae-49
65 Gibbering Mouther LoM-150
66 Gibbering Orb ELHb-191
67 Glasspane Horror DrgCmp-205
68 Grell LoM-108
69 Grick MM-139
70 Gulguthydra MoFae-58
71-72 Hag, Bog OA-147
73 Hagunemnon (Protean) ELHb-196
74 Ha-Naga ELHb-195
75 Harpoon Spider MM3-80
76-79 Hengeyokai OA-168
80 Hook Horror MM2-126
81 Hound of the Gloom LoM-153
82-84 Howler Wasp MM4-74
85 Howler Wasp Queen MM4-74
86 Illithidae, Embrac LoM-154
87 Illithidae, Kigrid LoM-155
88 Illithidae, Saltor LoM-156
89-91 Ixitxachitl MM2-128
92 Ixitxachitl, Vampiric MM2-128
93 Julajimus MM2-133
94 Kython, Adult BoVD-179
95 Kython, Impaler BoVD-180
96 Kython, Juvenile BoVD-179
97 Kython, Slaughterking BoVD-180
98 Kython, Slaymaster BoVD-180
99 Lodestone Marauder MM4-90
100-101 Lurking Strangler MM3-100
102-103 Mad Slasher MHb-64
104 Mageripper Swarm MM4-98
105 Malasynep FrostB-142
106 Malaugrym MoFae-64
107 Mamono OA-172
108 Maulgoth FFolio-123
109 Meenlock MM2-146
110 Mimic MM-186
111 Mind Flayer MM-186
112 Mind Flayer, Ulitharid LoM-157
113-115 Mindshredder Larva MM3-102
116 Mindshredder Warrior MM3-103
117 Moonbeast MM2-149
118 Morkoth MM2-152
119 Naga, Bright MHb-55
120 Naga, Dark MM-191
121 Naga, Guardian MM-191
122 Naga, Sprit MM-191
123 Naga, Water MM-193
124 Neh-Thalggu (Brain Collector) ELHb-206
125 Neogi, Adult LoM-90
126 Nothic MHb-65
127 Nyth MoFae-68
128 Ocularon FFolio-132
129 Odopi MM3-114
130 Odopi, Elder MM3-115
131 Otyugh MM-204
132 Otyugh, Lifeleech MM3-119
133 Phaerimm MoFae-70
134 Phasm MM-208
135 Phiuhl FFolio-135
136 Psurlon, Average LoM-163
137 Psurlon, Giant LoM-164
138 Pterafolk MoFae-74
139 Ragewing DrgCmp-210
140 Ripper CtyS-131
141 Roper, Prismatic MM3-141
142 Rot Reaver MM3-142
143 Rukanyr FFolio-144
144 Runehound MM3-145
145 Rust Monster MM-216
146 Seryulin MM3-149
147 Seryulin, Greater MM3-149
148 Shivhad FrostB-152
149 Shrieking Terror, 10-headed MM3-154
150 Shrieking Terror, 5-headed MM3-154
151 Silthilar LoM-168
152-153 Skum MM-228
154 Skybleeder FFolio-155
155 Slasrath FFolio-158
156 Snowcloak FrostB-153
157-158 Spark Lasher MHb-70
159 Spectral Lurker FFolio-158
160 Spirrax MM5-166
161 Squamous Spewer Draco-193
162 Stonesinger MM3-168
163 Susurrus MM3-170
164 Swarm, Abyssal Ant FFolio-166
165-167 Symbiont, Living Breastplate EbCS-299
168-170 Symbiont, Tentacle Whip EbCS-300
171-173 Symbiont, Tongueworm EbCS-300
174-175 Tako OA-193
176 Tall Mouther MoFae-81
177 Thoon, Elder Brain MM5-121
178 Thoon, Madcrafter of MM5-114
179 Thoon, Shadow Flayer MM5-107
180 Thorciasid ELHb-220
181 Tooth Beast ToM-88
182 Tsochar LoM-121
183 Tunnel Terror FFolio-179
184 Uchuulon (Slime Chuul) StormW-163
185 Umber Hulk MM-248
186 Urophion LoM-170
187 Vermiurge ELHb-226
188 Vivisector MM5-200
189 Will-O'-Wisp MM-255
190 Windghost MM2-198
191 Worm that Walks ELHb-228
192 Wyste MM2-200
193 Yuan-Ti, Anathema FFolio-193
194 Zern Arcanovore MM4-197
195 Zeugalak LoM-171
196 Magical Beast reroll
197 Outsider reroll
198 Monstrous Humanoid reroll
199 Undead reroll
200 Other reroll

Sunday, May 20, 2012

Potential Alternative To Savage Progression?

So, I kind of like my solution to the problem of how annoying negative levels are to to be inflicted with:

But I also kind of like an idea that I came across where, instead of using savage progressions (or for characters where a savage progression is inappropriate), you can start out as a monster with all the relevant abilities and powers, but you have enough negative level adjustments (similar to, but not actually, negative levels) to bring you down to effective level 1. Every time you level up, instead of leveling, you lose a negative level adjustment, until you don't have any more negative level adjustments.

---


First, let's analyze the idea of using negative level adjustments, or even just negative levels, instead of savage progressions to see to what extent it has merit.

A normal negative level gives:

  • -1 on all skill checks, ability checks, attack rolls, and saving throws
  • -5 hit points
  • -1 effective level
  • -1 highest level available spell slot


The suggested negative LA drops the -5 hp, the lost spell slots, and the reduced effective level, but adds the following:

  • -1 DC for all abilities which call for a saving throw
  • -1 to any constant Armor Class bonus granted by race
  • Level adjustment is reduced by 1

I kind of want to test each. And I kind of want to see if it could work at all for creatures that do have racial hit dice, which would normally be the domain of savage progressions. (You see, I'd be okay with doing away with savage progressions altogether, if there's a simpler replacement system available. (I actually very much doubt that this will work out so nicely, but let's give it a try.)) So we'll test traditional negative levels and fancy negative levels on, oh, let's say a drow and a drider.

A drow with 2 traditional levels, enough to bring it down to ECL1, gets:


  • +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma
  • Land speed 30 feet.
  • Darkvision 120 feet.
  • Spell resistance 11.
  • +2 racial bonus on Will saves against spells and spell-like abilities.
  • Dancing Lights, Darkness, Faerie Fire 1/day, CL1.
  • Weapon Proficiency: hand crossbow, rapier, short sword.
  • Light blindness
  • Miscellaneous elf traits
  • -2 to all skill checks, ability checks, attack rolls, and saving throws
  • -10 hp
  • -1 highest level available spell slot
  • ECL 1
That's, um... A barbarian (or knight or warblade) will have 2+con HP. A fighter needs to have at least 16 constitution before racial modifier to have more than 1 HP. Any class with a d8, d6, or d4 hit die will always have 1 HP. Super-fragile.

Aside from that, not too awful, could be balanced.

The variant negative LA leaves the character with their full normal hp, but otherwise the same. Again, could be balanced.

Let's see a drider with 9 traditional negative levels:
  • Large (Space/Reach 10'/5')
  • 6 Aberration hit dice, but loses 45 HP, leaving him probably close to 1 HP
  • +4 Strength, +4 Dexterity, +6 Constitution, +4 Intelligence, +6 Wisdom, +6 Charisma
  • Land speed 30 feet, climb speed 15 feet
  • Darkvision 60
  • +6 natural armor
  • Poison DC 10 + con
  • Spell Resistance 17
  • Casts as a 6th-level cleric, wizard, or sorcerer, but loses 9 spell slots.
  • 1/day: dancing lights (DC 10+cha), clairaudience/clairvoyance, darkness, detect good, detect law, detect magic, dispel magic, faerie fire, levitate, suggestion (DC 13+cha)
  • +4 Hide and Move Silently. +8 Climb, can always take 10 on Climb checks.
  • -9 on all skill checks, ability checks, attack rolls, and saving throws
  • -9 effective levels
As a sorcerer, he could cast 6 cantrips and 5 1st-level spells/day, but he only knows 5 cantrips. As a cleric, he can cast 5 orisons and 2 1st-level spells/day. As a wizard, he can cast 3 cantrips/day.

Contrariwise, the negative LA system would let him keep all his spells and spell slots (and all his HP), but the DC of any spell that has a save (and the two such SLAs) is reduced by 9, and he loses his natural armor. He regains the 1/2 his racial HD to his poison's save DC, but then loses 9, for a total DC of 4 + con.

---

In conclusion, this system was, for very good reason, not intended for use with creatures that have racial hit dice and high LAs, and cannot reasonably be adapted to their use.

But even when applied properly, to creatures with 1 class level and a level adjustment, both versions of the system are only so-so. I don't anticipate incorporating either into my game.

Friday, May 18, 2012

Custom Reincarnate Tables 3: Vermin

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

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Roll 1d200.



Dice Creature Src
1 Astral Kraken PlnrHb-109
2 Bloodfiend Locust Swarm FFolio-170
3 Bonespear FFolio-24
4-5 Brine Swimmer SandS-195
6 Centipede Swarm MM-238
7 Century Worm FFolio-30
8 Chelicera MM3-27
9 Colossal Monstrous Centipede MM-286
10 Colossal Monstrous Crab StormW-142
11 Colossal Monstrous Scorpion MM-288
12 Colossal Monstrous Spider MM-288
13 Devastation Beetle ELHb-178
14 Devastation Centipede ELHb-178
15 Devastation Scorpion ELHb-178
16 Devastation Spider ELHb-178
17-19 Dire Maggot LibMor-95
20 Gargantuan Monstrous Centipede MM-286
21 Gargantuan Monstrous Crab StormW-142
22 Gargantuan Monstrous Scorpion MM-288
23 Gargantuan Monstrous Spider MM-288
24 Giant Ant Lion SandS-196
25-28 Giant Bee MM-284
29-31 Giant Bombardier Beetle MM-284
32-35 Giant Dragonfly A&EG-90
36-39 Giant Fire Beetle MM-285
40-44 Giant Firefly A&EG-91
45-48 Giant Leech StormW-154
49-50 Giant Praying Mantis MM-285
51-53 Giant Queen Ant MM-284
54-57 Giant Queen Termite SandS-198
58-60 Giant Solder Termite SandS-198
61-63 Giant Soldier Ant MM-284
64 Giant Stag Beetle MM-285
65-66 Giant Wasp MM-285
67-70 Giant Worker Ant MM-284
71-74 Giant Worker Termite SandS-197
75-79 Hairy Spider MoFae-79
80-84 Hoard Scarab Draco-168
85 Hoard Scarab Swarm Draco-168
86-88 Huge Monstrous Centipede MM-286
89 Huge Monstrous Crab StormW-142
90 Huge Monstrous Scorpion MM-287
91 Huge Monstrous Spider MM-288
92 Jellyfish Swarm StormW-161
93 Knell Beetle MM3-88
94-97 Large Monstrous Centipede MM-286
98 Large Monstrous Crab StormW-142
99-100 Large Monstrous Scorpion MM-287
101-103 Large Monstrous Spider MM-288
104-106 Large Snow Spider FrostB-154
107-110 Leech Swarm StormW-162
111 Leechwalker MM2-135
112-113 Locust Swarm MM-239
114-118 Medium Monstrous Centipede MM-286
119-121 Medium Monstrous Crab StormW-141
122-125 Medium Monstrous Scorpion MM-287
126-129 Medium Monstrous Spider MM-288
130-133 Medium Snow Spider FrostB-154
134 Megapede MM2-148
135 Plague Ant Swarm FFolio-167
136 Rapture Locust Swarm FFolio-170
137 Rot Grub Swarm DngnS-106
138 Ruin Swarm ELHb-213
139 Scarab Beetle Swarm FFolio-171
140 Siege Beetle MM5-152
141 Siege Crab MM3-157
142-144 Small Monstrous Centipede MM-286
145-149 Small Monstrous Crab StormW-141
150-154 Small Monstrous Scorpion MM-287
155-159 Small Monstrous Spider MM-288
160-164 Small Snow Spider FrostB-154
165-168 Spider Swarm MM-239
169 Sword Spider MoFae-79
170-171 Tiny Monstrous Centipede MM-286
172-174 Tiny Monstrous Scorpion MM-287
175-177 Tiny Monstrous Spider MM-288
178-180 Wasp Swarm FFolio-172
181-184 Animal reroll
185-188 Magical Beast reroll
189-192 Ooze reroll
193-196 Plant reroll
197-200 Other reroll

Wednesday, May 16, 2012

Custom Reincarnate Tables 3: Plants

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

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Roll 1d200.



Dice Creature Src
1-9 Twig Blight MM2-197
10-17 Fetid Fungus MM5-56
18-25 Shrieker Fungus MM-112
26-33 Average Worker Myconid MM2-154
34-41 Porcupine Cactus SandS-179
42-48 Needlefolk MM2-158
49-55 Wizened Elder MM4-180
56-61 Assassin Vine MM-20
62-67 Bloodthorn FFolio-23
68-73 Ciruja Plant DrgCmp-184
74-79 Violet Fungus MM-112
80-85 Gas Spore LoM-148
86-91 Wortling MM2-165
92-97 Phantom Fungus MM-207
98-103 Tumbling Mound SandS-191
104-108 Ascomoid DngnS-105
109-113 Green Warder MoFae-57
114-118 Vine Horror FFolio-185
119-123 Yellow Musk Creeper FFolio-190
124-127 Bonetree DrgCmp-179
128-131 Demonthorn Mandrake MM5-30
132-135 Verdant Reaver MM5-196
136-138 Briarvex MM4-26
139-141 Ironthorn SandS-166
142-144 Shambling Mound MM-222
145-147 Tendriculos MM-241
148-149 Warbound Impaler MM3-15
150-151 Dark Tree MoFae-31
152-153 Twilight Guardian DMagic-121
154-155 Vinespawn MM5-198
156 Burrow Root MM5-14
157 Treant MM-244
158 Kelp Angler FFolio-112
159 Saguaro Sentinel SandS-181
160 Greenvise MM2-120
161 Sporebat FFolio-161
162 Night Twist MM3-110
163 Oaken Defender MM4-106
164 Octopus Tree FFolio-130
165 Ironmaw FFolio-104
166 Red Sundew MM2-179
167 Battlebriar MM3-14
168 Plague Brush MM3-124
169 Orcwort MM2-165
170 Mu Spore ELHb-205
171 Elder Treant ELHb-223
172-177 Construct reroll
178-183 Ooze reroll
184-189 Undead reroll
190-195 Vermin reroll
196-200 Other reroll

Monday, May 14, 2012

Custom Pantheon 4: Probably Not Final Thoughts


After I "finished" the new pantheon, I had one god for each alignment, with two exceptions: I had no Chaotic Neutral, because it's the dumbest alignment known to man and screw you if you want to be CN or worship a CN god; and I had two NEs, because of Inglip.

Inglip was problematic. I didn't want to just merge him with Mirk, because then the Mind Flayers and Aboleths would be worshipping the same thing. I didn't want to just make Inglip more of a monstrous aberration, as that would start treading more upon the schtick of the Burning Hate. I didn't want to make Inglip more mysterious, as that would infringe upon the schtick of the Exciting Mystery God.

Then, after some hemming and hawing, I decided upon a solution: Inglip can be the Chaotic Neutral god. To wit: I adapted some of the actual teachings of the church of Inglip, in particular the bit about interpreting cryptic messages in captchas things like candle wax, tea leaves, and fire ashes. I'm aiming for a bit of ambiguity between "not actually meaningful", "meaningful but with no long-term plan", and "meaningful and with a long-term plan which is incomprehensible to mortals".

Side note: I've never been entirely clear how to map Blue and Orange Morality onto the D&D alignments. Depends on how you do the blue and orange morality, I suppose. Could be just about anywhere. Even Good: imagine a hypothetical celestial who simply has no comprehension that something so terrible as killing is even possible. It draws a spectrum of morality between the ultimate good of standing there swaying slightly to the music of the spheres, and the ultimate evil of, say, jaywalking. Clearly good (depending on what it thinks the proper punishment for jaywalkers is. "Killing jaywalkers" is pretty evil, but if it has no comprehension of killing, then the proper punishment for jaywalkers is probably something like "more jaywalking").

Anyhow, Inglip's morality is Blue and Orange, and his plan is not knowable to mortals. The best a mortal can do is interpret each individual edict to the best of his ability, which winds up with inconsistent and probably occasionally psychopathic behaviour. If Inglip tells you "overthrow toronto", you overthrow Toronto. If Inglip tells you "watch Pony", you watch My Little Pony. There's a balance between good and evil, is what I'm saying. (Yes, yes, obvious joke that "kill bieber" is an even more Good thing to do than "watch Pony". But I try not to advocate killing real people, even in jest.) The Chronic Backstabbing Disorder this gives you is the kind of thing that earlier editions called True Neutral, but that's one reason we don't play earlier editions. And yes, an argument can be made that following Inglip's commands to the letter is Lawful, but when those commands are so Chaotic and lead to such gibberish behaviour, I think it's at best Neutral.

---

Also, Magg and Mirk start with the same letter and have the same number of letters and syllables. That's no good, no player will be able to keep them straight. It's as confusing as Ehlonna and Erythnul, or Vecna and Valkur, or Sauron and Saruman, or Tywin and Tyrion, or Asha and Osha, or Jesus, Judas, James, and John, or Eli, Elijah and Elisha, or... you get the idea.

Despite the fact that there are so many aversions in so many well-respected works of fiction, this is actually a really good rule to pay attention to. Never have two characters with similar names, or even names which start with the same letter, if you can help it.

So, let's rename one of them. I kind of like Mirk, and I'm okay with Magg losing touch with its acronym origins entirely. As I was walking home from D&D just before writing this bit, I turned over a bunch of variations in my head. Not Kromagg. Robot-Magg? No, though that just gave me the brilliant idea that maybe he's a Construct, not an Outsider. (Numiel and the Burning Hate are Dragons; Mirk is Undead; the others are pretty much Outsiders. Construct is pretty weak, though; their main selling point is their laundry list of immunities, which mostly overlaps with the immunities that deities get by virtue of having divine rank. Oh well.) Then I was rolling something like Earth-Magg around in my head, and came upon Urmagg. Even though "ur-" indicates something original or prototypical, and this god's one of the newer ones. Hm. It's still missing some touch. Urmaggr? Yes, there we go, I think I like Urmaggr.

---

Also, the domains were all crazy. Some gods had like seven domains and some had like thirty. I evened them out so every god has the same number of domains. 26 is probably definitely kind of a lot for one deity, but there are a lot of domains and I want to cover all of them. I guess if a player really wants a combination of domains not offered, they can just be a cleric of the entire pantheon, so I could have trimmed each list even more, but meh, whatever.

Saturday, May 12, 2012

Custom Reincarnate Tables 3: Giants

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

---

Roll 1d200.



Dice Creature Src
1-10 Phaerlin Giant MoFae-50
11-20 Ogre MM-198
21-29 Least Dusk Giant HoH-147
30-38 Wang-Liang OA-198
39-46 Fensir FFolio-69
47-54 Troll MM-247
55-61 Ettin MM-106
62-68 Bog Giant FFolio-81
69-74 Hill Giant MM-123
75-80 Common Oni OA-180
81-85 Lesser Cyclops D&Dg-132
86-90 Ken-Kuni MM5-48
91-95 Rakka FFolio-70
96-100 Fog Giant MoFae-50
101-105 Stone Giant MM-124
106-110 Ogre Mage MM-200
111-115 Bloodrager Troll MM5-180
116-120 Cave Troll MM3-177
121-124 Lesser Dusk Giant HoH-147
125-128 Frost Giant MM-122
129-132 Go-Zu Oni OA-180
133-136 Fire Troll DrgCmp-220
137-139 Ken-Li MM5-48
140-142 Craa'ghoran MM4-60
143-145 Fire Giant MM-121
146-148 Totem Giant MoI-178
149-151 Me-Zu Oni OA-180
152-153 Greater Cyclops D&Dg-132
154-155 Fomorian MM2-105
156-157 Cloud Giant MM-120
158-159 Forest Giant MM2-110
160 Firbolg MM2-101
161 Sun Giant MM2-110
162 Ken-Sun MM5-49
163 Storm Giant MM-125
164 Greater Dusk Giant HoH-147
165 Shadow Giant FFolio-82
166 Geriviar MM3-52
167 Ocean Giant MM2-110
168 Mountain Giant MM2-112
169-175 Animal reroll
176-182 Fey reroll
183-189 Monstrous Humanoid reroll
190-196 Humanoid reroll
197-200 Other reroll

Thursday, May 10, 2012

Custom Reincarnate Tables 3: Elementals

If you are looking for (or wish to return to) the central list of my updated Reincarnate tables, click here.

---

Roll 1d200.

Elementals cannot normally be reincarnated. There is no existing subtype which indicates an elemental with a separate soul. If a non-elemental is reincarnated into the body of an elemental, apply the [native] or [living construct] subtype, at your discretion (ignoring the convention that these subtypes be applied only to Outsiders and Constructs, respectively).



Dice Creature Src
1 Avatar of Elemental Evil, Black Rock Triskelion MM4-8
2 Avatar of Elemental Evil, Cyclonic Ravager MM4-10
3 Avatar of Elemental Evil, Holocaust Disciple MM4-11
4 Avatar of Elemental Evil, Waterveiled Assassin MM4-13
5 Belker MM-27
6 Blazewyrm DMagic-111
7 Breathdrinker MM2-39
8 Caller from the Deeps StormW-140
9 Chraal MM3-28
10-12 Dust Twister SandS-162
13 Earth Whisper RoSto-187
14-17 Elemental Grue, Chaggrin (Earth) CArc-153
18-21 Elemental Grue, Harginn (Fire) CArc-154
22-25 Elemental Grue, Ildriss (Air) CArc-155
26-29 Elemental Grue, Vardigg (Water) CArc-155
30 Elemental Monolith, Air CArc-156
31 Elemental Monolith, Earth CArc-157
32 Elemental Monolith, Fire CArc-158
33 Elemental Monolith, Water CArc-158
34-37 Elemental Steward, Arctine CPsi-130
38-41 Elemental Steward, Emberling CPsi-130
42-45 Elemental Steward, Geodite CPsi-130
46-49 Elemental Steward, Tempestan CPsi-130
50 Elemental Weird, Air MM2-90
51 Elemental Weird, Earth MM2-90
52 Elemental Weird, Fire MM2-90
53 Elemental Weird, Ice FrostB-126
54 Elemental Weird, Snow FrostB-127
55 Elemental Weird, Water MM2-90
56 Elemental, Air, Elder MM-95
57 Elemental, Air, Greater MM-95
58 Elemental, Air, Huge MM-95
59 Elemental, Air, Large MM-95
60-62 Elemental, Air, Medium MM-95
63-67 Elemental, Air, Small MM-95
68 Elemental, Earth, Elder MM-95
69 Elemental, Earth, Greater MM-95
70 Elemental, Earth, Huge MM-95
71 Elemental, Earth, Large MM-95
72-74 Elemental, Earth, Medium MM-95
75-79 Elemental, Earth, Small MM-95
80 Elemental, Fire, Elder MM-95
81 Elemental, Fire, Greater MM-95
82 Elemental, Fire, Huge MM-95
83 Elemental, Fire, Large MM-95
84-86 Elemental, Fire, Medium MM-95
87-91 Elemental, Fire, Small MM-95
92 Elemental, Primal, Air ELHb-187
93 Elemental, Primal, Earth ELHb-187
94 Elemental, Primal, Fire ELHb-187
95 Elemental, Primal, Water ELHb-187
96 Elemental, Shadow, Elder ToM-166
97 Elemental, Shadow, Greater ToM-166
98 Elemental, Shadow, Huge ToM-166
99 Elemental, Shadow, Large ToM-165
100-101 Elemental, Shadow, Medium ToM-165
102-105 Elemental, Shadow, Small ToM-165
106 Elemental, Storm, Elder MM3-48
107 Elemental, Storm, Greater MM3-48
108 Elemental, Storm, Huge MM3-48
109 Elemental, Storm, Large MM3-48
110-111 Elemental, Storm, Medium MM3-48
112-115 Elemental, Storm, Small MM3-48
116 Elemental, Taint, Elder HoH-146
117 Elemental, Taint, Greater HoH-146
118 Elemental, Taint, Huge HoH-146
119 Elemental, Taint, Large HoH-145
120 Elemental, Taint, Medium HoH-145
121-123 Elemental, Taint, Small HoH-145
124 Elemental, Water, Elder MM-95
125 Elemental, Water, Greater MM-95
126 Elemental, Water, Huge MM-95
127 Elemental, Water, Large MM-95
128-130 Elemental, Water, Medium MM-95
131-135 Elemental, Water, Small MM-95
136-137 Elementite Swarm, Air PlnrHb-114
138-139 Elementite Swarm, Earth PlnrHb-115
140-141 Elementite Swarm, Fire PlnrHb-116
142-143 Elementite Swarm, Water PlnrHb-116
144-146 Fire Bat MM2-102
147 Galeb Duhr MM2-107
148-150 Ice Serpent MoFae-62
151 Immoth MM2-127
152 Inferno Spider MM4-76
153 Invisible Stalker MM-160
154 Living Holocaust FFolio-117
155-157 Magma Hurler MHb-65
158-160 Magmin MM-179
161 Omnimental MM3-118
162 Ruin Elemental MM5-134
163 Spawn of Juiblex, Elder MM5-163
164 Spawn of Juiblex, Greater MM5-162
165 Spawn of Juiblex, Lesser MM5-162
166-169 Stone Spike MM2-191
170 Tempest MM2-193
171-174 Thoqqua MM-242
175-176 Walking Wall MHb-72
177-181 Construct reroll
182-186 Dragon reroll
187-191 Ooze reroll
192-196 Undead reroll
197-200 Other reroll