Thursday, January 6, 2022

3.5e Homebrew Spells

 ==Cofniben's Darkwave==

Evocation [Darkness, Evil]

Level: Blackguard 3, Dread Necromancer 5, Hexblade 3, Sor/Wiz 5, Ur-Priest 5

Components: V, S

Casting Time: 1 Standard Action

Range: Close (25 ft. + 5ft./2 levels)

Target: 30 ft. cone

Duration: Instantaneous

Saving Throw: Reflex Half and Fortitude Partial; see text

Spell Resistance: Yes


The caster launches a wave of cold darkness from his left hand. The wave deals 1d8 points of damage per two caster levels (maximum 10d8). Half the damage is cold, and the other half has no specific type. A successful Reflex save halves this damage.

When struck, targets must also succeed at a fortitude save or be stunned for 1 round, overwhelmed by the evil charge of the darkwave. (If a character takes no damage from the spell, such as if they make the Reflex save and have Evasion, then they are not stunned and need not make the Fortitude save.)


==Desalinate==

Transmutation

Level: Brd 0, Pal 1, Rgr 1, Sor/Wiz 0

Components: V, S

Casting Time: 1 standard action

Range: 10 ft

Target: 1 cu. ft./ level of salt water

Duration: Instantaneous

Saving Throw: None

Spell resistance: No


Aside from that collected in the form of rain water, fresh water did not, for a long time, exist. Thus, it became necessary to come up with a simple spell which can be cast by nearly anyone to create fresh water from salt water. To that end, some of the most talented wizards and other spellcasters in the world simplified purify food or drink so that any caster (aside from those who can already cast the original spell) can use it with a minimum of learning or talent.

Desalinate works as purify food or drink, but it serves only to remove the salt and impurities from seawater. It has no effect on any object other than water, and it has no effect on any object that is already affected by any spell or magical effect.


==Genocide of the Dead==

Evocation [Good]

Level: Sanctified 7

Components: V, S, Sacrifice

Casting Time: 1 Standard Action

Range: Touch and 1 mile (see text)

Target: Undead creature touched and its spawn

Duration: Instantaneous

Saving Throw: Will negates

Spell Resistance: Yes


You invoke ancient and terrible powers hostile to the undead to call down destruction upon your target's entire twisted, misbegotten lineage.

The target must succeed at a Will save or immediately be destroyed.

If the target is destroyed, all spawn within one mile created by the target with a Create Spawn ability must also succeed at Will saves or immediately be destroyed.

For each spawn destroyed, all spawn within one mile created by that spawn must succeed at Will saves or immediately be destroyed, and so on until all descendants of the original target have been destroyed, succeeded at Will saves, or had an ancestor succeed at their Will save.


Sacrifice: 1d6 nonlethal damage per undead creature destroyed by the spell


==Megiddo's Smashing Pumpkin==

Necromancy

Level: Blackguard 4, Druid 6, Duskblade 5, Hexblade 4, Sorcerer/Wizard 5

Components: M, S, V

Casting Time: 1 standard action

Range: Close

Target: One creature

Duration: Instantaneous

Saving Throw: Fortitude half

Spell Resistance: Yes


A moldy, rotten pumpkin flies from your hands and beats your opponent about the head and shoulders before crumbling into nothing.

Make a ranged touch attack. If it hits, the target is mysteriously reduced to half of its current hit points (rounded down). A successful fortitude saving throw leaves the target instead with 3/4 of his previous hit point total (rounded down).


Material Component: A single pumpkin seed.


==Youth Drain, Least==

Necromancy [Evil]

Level: Blighter 1, Clr 1, Dread Necromancer 1, Sor/Wiz 1


As youth drain, except the target ages only 1 year.


Material Component: Any manmade object greater than 1 year old.


==Youth Drain, Lesser==

Necromancy [Evil]

Level: Blackguard 1, Blighter 2, Clr 2, Dread Necromancer 2, Hexblade 1, Mortal Hunter 1, Sor/Wiz 2


As youth drain, except the target ages only 1d4 years.


Material Component: Any manmade object greater than 5 years old.


==Youth Drain==

Necromancy [Evil]

Level: Blackguard 2, Blighter 3, Clr 3, Dread Necromancer 3, Hexblade 2, Mortal Hunter 2, Sor/Wiz 3

Components: V, S, M

Casting Time: 1 standard action

Range: Short (25 ft. + 5 ft./2 levels)

Target: One living creature

Duration: Instantaneous

Saving Throw: Fortitude negates

Spell Resistance: Yes


You point at your target and years evaporate from their lifespan. They age 1d6 years per 4 caster levels (minimum 1 die, maximum 3 dice). This is never beneficial to the target.

In addition, you gain 1 temporary hit point for each year the target loses. These temporary hit points last for 1 hour.


Material Component: Any manmade object greater than 10 years old.


==Youth Drain, Greater==

Necromancy [Evil]

Level: Blackguard 3, Blighter 5, Clr 5, Dread Necromancer 5, Hexblade 3, Mortal Hunter 3, Sor/Wiz 5


As youth drain, except the target ages 1d10 years per 3 caster levels (minimum 1 die, maximum 6 dice).


Material Component: Any manmade object greater than 25 years old.


==Youth Drain, Dark==

Necromancy [Evil]

Level: Blackguard 4, Blighter 7, Clr 7, Dread Necromancer 7, Hexblade 4, Mortal Hunter 4, Sor/Wiz 7


As youth drain, except the target ages 1d12 years per 2 caster levels (minimum 1 die, maximum 12 dice).


Material Component: Any manmade object greater than 75 years old.


==Youth Drain, True==

Necromancy [Evil]

Level: Blighter 9, Clr 9, Dread Necromancer 9, Sor/Wiz 9


As youth drain, except the target ages 1d20 years per caster level (minimum 1 die, maximum 24 dice).


Material Component: Any manmade object greater than 250 years old.

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