I mentioned Seaforged some weeks ago, the warforged created by the engineers for mining at the bottom of the sea. They are just the same as regular warforged, but for these fairly straightforward differences:
Despite its (Living Construct) subtype, a seaforged does have darkvision 60 feet. They are used to mine deep under water where no light can penetrate.
Most seaforged do not contain wood, so they are not susceptible to spells such as repel wood. They do of ten contain materials such as coral (which counts as stone) and whalebone (which counts as bone), so they are susceptible to spells that affect living rock or bone such as boneblast.
Seaforged are designed for use in tunnels at the bottom of the sea, so they are too heavy to float effectively, and take a -4 penalty to all Swim checks.
+4 bonus to Craft, Appraise, and Profession checks related to mining. Seaforged are designed for this purpose.
Automatic Languages: Common, Dinlun. Bonus languages: Dwarven, Gnomish, Aquan.
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But wait, there's more! Seaforged qualify for any warforged feats, as well as the following seaforged feats (warforged also qualify for these seaforged feats):
Pressure Shell [Racial]
You have been equipped with extra plating designed to better resist the pressures of the ocean’s depths and increase survival rates when mining there.
Prerequisite: Seaforged race, 1st level only or must be retrofitted by an engineer smith.
Benefit: You gain damage reduction 1/piercing or magic. If you already have damage reduction from some other source, that damage reduction increases by 1.
Moreover, you do not suffer any ill effects from the pressure of the deep sea. This feat may be taken in addition to any other warforged/seaforged armor feats.
Rustproof Coating [Racial]
You have been equipped with a special coating that makes your armor more resistant to rust.
Prerequisite: Seaforged race, 1st level only or must be retrofitted by an engineer smith
Benefit: You gain +2 to saving throws vs all spells with the water descriptor and all spells or effects which rust metal, such as rusting grasp or the touch of a rust monster.
Moreover, you suffer no rust-related ill effects from prolonged exposure to water or moisture.
This feat may be taken in addition to any other warforged/seaforged armor feats.
Swim Bladder [Racial]
You have been equipped with an air-filled sac which can be expanded or contracted at will.
Prerequisite: Seaforged race, 1st level only or must be retrofitted by an engineer smith.
Benefit: You don’t take the Seaforged -4 racial penalty to Swim checks. In addition, you can take a move action to completely expand or contract your float bladder in any environment. If your swim bladder is contracted, you sink to the bottom of normal water as if you had failed a swim check. If your swim bladder is expanded, you rise to the surface of normal water as if under the effect of a float spell.
Propeller [Racial]
You have been equipped with a propeller or set of propellers, which, combined with your swim bladder, allow you to move underwater as if you were naturally aquatic.
Prerequisite: Swim Bladder, Seaforged race, 1st level only or must be retrofitted by an engineer smith.
Benefit: You gain a swim speed equal to your move speed. In addition, you gain +4 to Swim checks to perform some special action or avoid a hazard. You can always choose to take 10 on a Swim check, even if distracted or endangered. And you can use the run action while swimming, provided you swim in a straight line.
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