Here is a list I've borrowed from a number of times myself: an extract of the cities of the 22 civilizations of Fall from Heaven 2, the D&D-based mod for Civilization 4.
- Amurites (magic-focused humans): Cevedes, Udenarat, Nimarail, Ciriail, Glorairine, Enaillellion, Orrondhuir, Sierundirel, Coranttilli, Seaneriel, Angostendil, Wendar, Kevar, Sylvair, Doriath, Surewatch, Baamor, Korrigan
- Balseraphs (evil human carnival folk): Jubilee, Coombe View, Hexam, Argenteria, Gaudium, Guell, Ocells, Vincon, Miro, Umbracle, Drassanes, Sant Mapfre, Nouveau, Girona, Horta, Tapas, Manresa, Ciutat, Bispe, Torre Paisos
- Bannor (order-focused humans): Torrolerial, Vallus, Trinity, Tentatio-onis, Astrum, Caelestis, Ventry, Corona, Solium, Censura, Domus Novus, Fides, Judicium, Vis Vires, Pactum, Re Vera, Barak-Tor, Clar Manaul, Athel Maraya, Ithmariar, Chaend
- Barbarians (goblins, orcs, ogres, lizardfolk): Myrean, Spilan, Deluoc, Kalocly, Uddrur, Domir, Kabhalg, Hyol, Sludgehome, Dirage, Ultigar, Straatus, Zbolub, Ahepetr, Nininsnal
- Calabim (vampires): Prespur, Nubia, Acaia, Morr'ta'nar, Adonias, San'ta'ron, Pavu'nar, Krinera, Itos, Maron, Pina'dom, Amapia, Kasava, Pevas, Anaea, Strages
- Clan of Embers (goblins, orcs, ogres, lizardfolk): Braduk the Burning, Renegade Hill, Shazak, Hezic'kul, Sorodh, Pain, Ah'roog, Belphemon, Death Fort, Nezhev, Naga's Tail, Shavraim, Dark Sky, Ator, Baal, Gurr'ash, Mephisto, Wallara, Deep Dark, Shahav, Ghouls Touch, Cay, Heaven's Bane, Tu'eth, Death's Head, Dark Heart
- Doviello (cold-dwelling human barbarians): Urslo, Fjirgard, Mortensholm, Heimseter, Suderholm, Olricstaad, Stavgard, Finnsvik, Thorshafn, Hyttaholm, Bjarkavig, Vidarheim, Aesirvig, Volsbaek, Rotundvig, Volpirsvig, Gnistvag, Bjarkoy, Ildelver, Urgathastad, Iskvard, Grottiburg, Tongurstad, Graelingvig, Steinvik
- Elohim (peaceful philosophical humans): Cahir Abbey, Glens of Killybegs, Inishbofin, Slane, Garryvoe, Cafes, Ballinasloe, Warrenpoint, Niveus, Ring of Sion, Glencar Lough, Foxford, Einions Hold, Drogheda Oratory, Oriel, Rosguill, Valentia, Achill, Inishmaan, Sapientia
- Grigori (antitheistic adventurer humans): Midgar, Junon, Kalm, Edge, Corel, Costa del Sol, Gongaga, Nibelheim, Wutai, Mideel, North Corel, Fort Condor, Bon Birejji, Wasuraruru To, Nemuri no Mori, Aishikuru Rojji, Daihyoga, Gaia no Zeppeki, Tatsumaki no Meikyu, Kita no Daikudo, Saboten Airando, Misuriru Main, Gorudo Sosa, Roketto Mura, Materia Dokutsu, Midiru
- Hippus (horse-riding mercenaries): Altheriol-ta-Mealthiel, Conrond Mor, Radonnor, Feiss Mabdon, Murousbane, Clar Marrachir, Urgortheth, Gaene, Ihara, Kaselorne, Ukanevar, Glorairmor, Drathastine, Manar Gandar, Enekandril, Caranaad, Nimharuan, Iosichaard, Mengostlox, Lamistuis, Ard'ien, Clar Nasacar, Khanec
- Illians (cold-dwelling winter-worshipping humans): Garduk, Lakis, Tolero, Gostai, Sopor, Hooplak, Sliktor, Ashtuk, Gigno, Suspiro, Drakon, Rorkat, Latkor, Tarkar, Tenura, Gelu, Roxar, Caltakk, Retlan, Telkar
- Infernal (demons): Dis, Despero, Poena, Bastradam, Raglame, Kador, Longrud, Patior, Ordstone, Astori, Utomach, Heradh, Defalos, Charack, Phobas, Krakatorum, Linkbone, Draed, Astrakan, Hic Jacet, Locus Desperatus, Felo de se, Diligere Errorem, Interfice Errantem, Uxor, Peccavi, Tacet, Abuti, Lachryma, Dies Irae
- Khazad (commerce-focused dwarves): Khazak, Halowell, Riylod, Kadar, Glulynn, Stoville, Wercer, Rockhomme, Deep Well, Boulder Falls, Granite Village, Namp'o, Gridmok, Earlwin, Hulraden, Tiros, Roil'n'boil, Sher, Shorisy, Lonkris, Boradon, Arkran
- Kuriotates (confederation of various humans and centaurs): Kwythellar, Naggarond, Avelorn, Karond Kar, Caledor, Clar Karond, Lothern, Har Ganeth, Hag Graef, Ghrond, Tiranoc, Pax, Ghaba Ghanaf, Cairn Lotherl, Nagarythe, Maledor, Sith Rionnasc, Khaef Korrond, Anlec, Calith, Argond, Giaf Gabh Dion, Shathirob
- Lanun (human sailors): Innsmouth, Dunwich, Kingsport, Aylesbury, Paradera, Bolans, Seroe Vakas, Bathsheba, Oistins, Boscobelle, Speightstown, Willikies, Garrislyr, Villanon, Undertow, Bren Bagage
- Ljosalfar (wood elves): Evermore, Hyll, Bruti, Yonna, Dendrom, Eaca, Eodd, Berk, Khandar, Idul, Elendiwe, Helion, Gon Gatha, Mazenshire, Tivix, Lan Neual, Wispolen, Cerrolan, Pauleun, Organum, Kalos, Camena, Natura
- Luchuirp (golem-building dwarves): Ithralia, Mutanbo, Tia'ran, Morr'tebio, Val'ron, Tia'na'dom, Nubilar, Aborlenia, Tia'minar, Sil'ron, Sha'na'ron, Vinubar, Ashi'marr, Atenia, Leticia, Su'minar, Manaus, Ithis, Para'dom
- Malakim (desert-dwelling humans): Golden Leane, Timberling, Balderham, Lodente, Froihk, Bryn, Belerien, Tiriyn, Stormgul, Udgul, Uros, Grison, Minolow, Chish, Adihaniel, Shotaka
- Mercurians (angels): Bourne the Gleaming, Gap of Lond, Spera, High Clere, Ranelagh Cres, Vigilo, Locks, Priory Hold, Warrage, Newell Green, Kennet Carn, Swidon, Aldworth, Ains Field, Llangar, Lammas Auen, Bulpit
- Sheaim (apocalyptic demon-summoners): Galveholm, Grottiburg, Tongurstad, Graelingvig, Steinvik, Kuldevind, Vargstad, Skadistad, Nidhoggstad, Bjoernlingburg, Morkurburg, Jordekburg, Stromstad, Frost, Lade, Skeggi, Kvellig, Aghol, Raunvake, Sjoktraken
- Sidar (shades who trade a portion of their souls for immortality): Celo, Vetus, Zarlra, Skarlas, Latito, Stakrus, Velius, Shadow Mist, Senectus, Kartlost, Provectus, Priscus, Bogz, Verminaard, Sark, Rrackon, Asrassiv, Varza, Zratos, Drakor
- Svartalfar (shadow elves): Thariss, Gereth Minar, Nameless Tower, Idris, Brakkah, Enoreth, Geron, Aeleris's Pits, Drax Tallen, Geffron, Malor, Avien, Essuria, Lothenar, Crepusculum, Black Axe, Wolf Claw, Evil Eye, Beast Clan, Goathorns, Tarka, Helshaven, Terror, Herath, Sickly Mist
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