Ludus Carcerum

A D&D test kitchen.

Showing posts with label aging. Show all posts
Showing posts with label aging. Show all posts
Saturday, January 24, 2026

Dynastic New Game+

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Family Tree I've long desired to run a dynastic campaign, importing something like Pendragon 's "after every session/adventure/...
Sunday, January 26, 2025

Age Categories in 5.5e

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So, 5e and 5.5e doesn't have Age Categories. I'm on the record as enjoying aging effects, but admittedly, it does get a bit fiddly, ...
Saturday, November 12, 2022

Random Regnal Nickname Table v3.0

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So we have random regnal nickname tables v1 and v2 . The first one creates very realistic, Crusader Kings /real history nicknames. Having n...
Wednesday, May 30, 2012

Youth Draining Spells

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This post will detail what my methodology is like when I create things, how I like to always have an existing framework, however rickety, to...
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Saturday, May 26, 2012

Adjucating Aging Effects

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So, as I said a few posts ago, I kind of like  my solution  to the problem of how annoying  negative levels  are to to be inflicted with. ...
Saturday, April 16, 2011

A Foot In The Revolving Door of Death

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Everyone complains about the Revolving Door of Death in D&D. You die; so what? The cleric will just resurrect you. You lose a level, psh...
Monday, April 4, 2011

Alternatives for Negative Levels

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I don't know anybody who likes Negative Levels. Part of this is (a) the fuss of recalculating all your stats (without the corresponding ...
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Malimar
Malimar is a neurodivergent and queer English Language Arts 7-12 teacher, living and teaching in Buffalo with their partner, four cats, and some fish, snails, and plants. They enjoy language and its subtleties, teaching, philosophy, nonhuman animals, and tabletop roleplaying games – a collection of interests which may seem eclectic but which fit together like a jigsaw puzzle in their brain.
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