Saturday, February 20, 2016

48 More Things To Populate Your Dungeon

1 magic mirror lies to men but not to women
2 A goblin key which will lock (but not unlock) any door
3 a forgotten account of dwarven history. Anyone familiar with dwarven history who studies this text will find references to a king who has apparently been excised from the modern records
4 A statue of a gargoyle with an open mouth with a switch at the very back of the mouth, just within reach of a Medium creature reaching his arm all the way in. the switch closes the mouth, severing the arm (reflex DC15 reduces to elbow, 20 reduces to hand, 25 pulls completely out in time)
5 Partial and crappy dungeon map (To simulate it, any player is allowed to look at the DM's map for a number of seconds equal to their PC's intelligence divided by 2)
6 mosaic sacred to the god of trickery, figures attempt to steal gold (sleight of hand +10) from anyone who comes within 5'
7 valuable but obscene tapestries
8 safe room: Glowing orb, Monsters will not enter (DC20 Will save negates)
9 A tiny figurine of the goddess of fertility, carved from a rare, fist-sized pearl. For two weeks after it is picked up any woman touching the figurine will become pregnant with a half-celestial child. After the two week period has expired, the figurine will never work again
10 Rotating wall bisects a round room (rotates 45 degrees each round; if it moves you, Balance DC10 or fall prone)
11 Small altar to god of ocean depths. If any [darkness] spell is cast on the altar, the spell energy is absorbed (the effect of the spell doesn't happen) and the caster gains darkvision 60' (or their existing darkvision increases by 60') for a number of days equal to the spell's level. If any [water] spell is cast on the altar, the caster gains the amphibious quality for a number of days equal to the spell's level. If any [evil] or [lawful] spell is cast on the altar, the caster is protected by protection from good or protection from chaos (respectively) for a number of days equal to the spell level
12 a shirt of the leech (MIC) which also attracts 1d4 leech swarms (stormwrack) every time the wearer enters water
13 You feel like you're being watched
14 1d12 human eyeballs in a jar
15 North wall strong magnet, attracts all metals
16 Ring of Extra Ring (magic ring allows you to wear one more ring than normal)
17 barrel, rolling endlessly around the perimeter of the room
18 greater helm of opposite alignment (as helm of opposite alignment but functions 1d10 times before running out of charges and save DC is 17)
19 automagic broom (starts sweeping the area automatically when stood upright)
20 Staff which, when stood on end, balances indefinitely
21 Seeking dagger (Stab it into one of your own body parts and the next time you throw it it will unerringly seek the corresponding body part of the enemy. Works once for each user. Runes on it explain it fairly well in Abyssal.)
22 like a butterfly collection, but not of butterflies
23 +1 dwarven waraxe (2330 gp) which, once drawn, can't be dropped, put away, or exchanged for another item until it has scored a hit
24 A belt of growth (MIC) that makes you grow, but none of your items grow with you. Any armor and clothes worn (except magic items) are destroyed, and your weapon still does its original damage
25 brazier of endless fire that yells obscenities and insults (FOR ME TO POOP ON) at all passersby
26 Huge sphere of sandstone (which is slightly magnetic, having a magnetic core)
27 long-dead humanoid corpse contorted in agony
28 Oak tree which teleports to the surface during the day and remains in the safety of the cave at night or when danger threatens
29 statues of the PCs
30 Little bell and a hammer and a sign that says "Please do not ring this bell"; If bell is rung a huge fire elemental appears and attacks (works 1/day)
31 Insane beholder runs underground trade post with success
32 Ceiling collapses (as cave-in) when anyone steps in the middle of the room. Ceiling is restored (and will do it again) if doors are closed when nobody is inside
33 A loose stone (search DC23), when pushed, reveals a small obsidian altar to the deity of secrets. Sealed to the altar is a book of thousands of secrets, most of which are useless to the reader. However, at the end of the secrets are blank lines. If a characer writes a secret (known only to them and up to 100 other people) into the book, the secret is permanently removed from their mind and replaced with a useful secret (treat as a Commune spell). A character can use the book as many times as they wish, losing a secret and gaining a new one each time.
34 a small granite pebble which registers faintly to detect magic and similar spells but which is otherwise wholly unremarkable
35 Ring of Eyes (when worn, user sees what the ring sees)
36 A tablet of pure gold, inscribed with the core rites and beliefs of the church of the deity of the sun. Careful study of this tablet, however, will reveal subtle – but important – differences between these ancient practices and the current practices of the church
37 a black pudding sealed in a Large stone urn
38 Fountain that permanently swaps the gender of anyone who drinks from it (but only once), DC20 Fort negates
39 Room with three pedestals made from the same rock as the room: on the extreme right an orchid in a small pot; in the center a goblet containing red wine; on the left cake
40 everything spoken in this room comes out backwards
41 1'-tall bronze idol of the god of death that ages anyone who touches it by 1d10 years (fort DC15 negates)
42 succubus (with Mindsight instead of Mobility) takes human form, sets up a trap by summoning a vrock and telling it to eat her. when the PCs rescue her, she befriends them, then tries to seduce them the next night.
43 Speaking stone statue of the god of secrets. Answers questions. All lies.
44 complete set of 7 dice
45 A large signet ring of gold, worked with a unicorn crest. Any commoner who dons the ring will suddenly discover its metal heated to unbearable levels – causing one hit point of damage per round. However, anyone with noble blood (however slight) who does the same will suffer only a momentary flash of pain (with an accompanying 1 hp of damage): They will find that the unicorn crest has reshaped itself to their own heraldry, which has also been branded in miniature form upon the back of their finger. From this point forward, they can put on or remove the ring at will without any further ill effects
46 pile of severed ears
47 pile of severed hands
48 You know what? Just pick a body part. Pile of severed that body part. Skulls? Feet? Intestines? Spleens? Go nuts.

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