Tuesday, May 24, 2011

Reworking Mongrelfolk 2

In a previous post, I updated the mongrelfolk and gave them a bunch of new feats. Players don't generally like to play mongrelfolk, which is fine; I can still use these things for NPCs, because mongrelfolk are such very common NPCs.

Today, I would like to give them more feats. Effectively, I've gone through the list of types and subtypes, and given the mongrelfolk the ability to take feats to acquire any of the types or subtypes it would make sense for them to acquire.

Some of them are not powerful, or even effectively do nothing, and you would only take them to meet prerequisites. Some of them (mostly the specific races of Outsider: Angel, Baatezu, Tanar'ri, etc.) would be overpowered if they were just one feat, so I provide a number of extra feat chains to collect all the abilities of these subtypes.

The immunities are particularly powerful, but note that you need four feats before you can even get one immunity. Let's take acid immunity, for example:
1 - Outsider Mongrel, Celestial Heritage, Monstrous Mongrel, or something along those lines, to add an angel to your general heritage, to qualify for Angel Mongrel
2 - Angel Mongrel, to qualify for Mongrel Acid Resistance
3 - Mongrel Acid Resistance, to qualify for Mongrel Acid Immunity
4 - Mongrel Acid Immunity
Probably not worth it; I'm sure there are much easier ways to get these things. But I'd rather introduce weak options that nobody takes than introduce strong options that completely break the game.

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Aberrant Mongrel [Racial]
Prerequisite: Mongrelfolk race, level 1 only
Benefit: Pick any any aberration. You are descended from that race for the purposes of your Emulate Race and Diffuse Blood racial traits.
In addition, you gain the Aberration type and the [Augmented Humanoid] subtype. You gain darkvision 60.

Air Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Air] subtype
Benefit: You gain the [Air] subtype. You gain a fly speed of 10 feet, with Clumsy maneuverability.

Angel Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Angel] subtype
Benefit: You gain the [Angel] subtype. You gain darkvision 60. You do not gain any other traits.

Archon Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Archon] subtype
Benefit: You gain the [Archon] subtype. You gain darkvision 60. You do not gain any other traits.

Baatezu Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Baatezu] subtype
Benefit: You gain the [Baatezu] subtype. You can see perfectly in darkness of any kind, even that created by a deeper darkness spell. You do not gain any other traits.

Chaotic Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Chaotic] subtype
Benefit: You gain the [Chaotic] subtype. Any effect that depends on alignment affects you as though you have a chaotic alignment, no matter what your alignment actually is. You also suffer effects according to your actual alignment. You overcome damage reduction as if your natural weapons and any weapons you wield are chaotic-aligned.

Cold Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Cold] subtype
Benefit: You gain the [Cold] subtype. You gain immunity to cold and vulnerability to fire.

Dragonblood Mongrel [Racial]
Prerequisite: Mongrelfolk race
Benefit: Pick any any dragon. You are descended from that race for the purposes of your Emulate Race and Diffuse Blood racial traits.
In addition, you gain the [Dragonblood] subtype.

Earth Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Earth] subtype
Benefit: You gain the [Earth] subtype. You gain a burrow speed of 5 feet. You can burrow only through substances with the consistency of loose dirt.

Eladrin Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Eladrin] subtype
Benefit: You gain the [Eladrin] subtype. You gain darkvision 60. You do not gain any other traits.

Evil Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Evil] subtype
Benefit: You gain the [Evil] subtype. Any effect that depends on alignment affects you as though you have an evil alignment, no matter what your alignment actually is. You also suffer effects according to your actual alignment. You overcome damage reduction as if your natural weapons and any weapons you wield are evil-aligned.

Fey Mongrel [Racial]
Prerequisite: Mongrelfolk race
Benefit: Pick any any Fey. You are descended from that race for the purposes of your Emulate Race and Diffuse Blood racial traits.
In addition, your type changes to Fey, and you gain the [Augmented Humanoid] subtype.

Fire Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Fire] subtype
Benefit: You gain the [Fire] subtype. You gain immunity to fire and vulnerability to cold.

Fully Aquatic Mongrel [Racial]
Prerequisite: Seafolk Heritage
Benefit: Your racial bonus to Swim checks is +8 (this replaces your bonus from Seafolk Heritage). You gain the [aquatic] subtype and a swim speed of 10 feet. You can breathe both air and water.

Goblinoid Mongrel [Racial]
Prerequisite: Mongrelfolk race
Benefit: Pick any any creature with the [goblinoid] subtype. You are descended from that race for the purposes of your Emulate Race and Diffuse Blood racial traits.
In addition, you gain the [Goblinoid] subtype.

Good Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Good] subtype
Benefit: You gain the [Good] subtype. Any effect that depends on alignment affects you as though you have a good alignment, no matter what your alignment actually is. You also suffer effects according to your actual alignment. You overcome damage reduction as if your natural weapons and any weapons you wield are good-aligned.

Guardinal Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Guardinal] subtype
Benefit: You gain the [Guardinal] subtype. You gain darkvision 60. You do not gain any other traits.

Lawful Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Lawful] subtype
Benefit: You gain the [Lawful] subtype. Any effect that depends on alignment affects you as though you have a lawful alignment, no matter what your alignment actually is. You also suffer effects according to your actual alignment. You overcome damage reduction as if your natural weapons and any weapons you wield are lawful-aligned.

Mongrel Acid Resistance [Racial]
Prerequisite: Angel Mongrel or Baatezu Mongrel or Tanar'ri Mongrel
Benefit: You gain Resist 10 against acid.

Mongrel Acid Immunity [Racial]
Prerequisite: Angel Mongrel and Mongrel Acid Resistance
Benefit: You gain immunity to acid.

Mongrel Cold Resistance [Racial]
Prerequisite: Angel Mongrel or Baatezu Mongrel or Eladrin Mongrel or Guardinal Mongrel or Tanar'ri Mongrel
Benefit: You gain resist 10 against cold.

Mongrel Cold Immunity [Racial]
Prerequisite: Angel Mongrel and Mongrel Cold Resistance
Benefit: You gain immunity to cold.

Mongrel Electricity Resistance [Racial]
Prerequisite: Archon Mongrel or Eladrin Mongrel or Guardinal Mongrel or Tanar'ri Mongrel or Angel Mongrel
Benefit: You gain resist 10 against electricity.

Mongrel Electricity Immunity [Racial]
Prerequisite: Archon Mongrel or Eladrin Mongrel or Guardinal Mongrel or Tanar'ri Mongrel, and Mongrel Electricity Resistance
Benefit: You gain immunity to electricity.

Mongrel Fiendsummons [Racial]
Prerequisite: Baatezu Mongrel or Tanar'ri Mongrel
Benefit: 1/day, as a standard action, you may attempt to summon a Baatezu (if you have the [Baatezu] subtype) or a Tanar'ri (if you have the [Tanar'ri] subtype).
Each time you summon a creature, they will give you the opportunity to strike a deal with them. Devils are scrupulous about honouring their deals; demons are not. If the offered deal is not to the summoned creature's liking, they may counteroffer, leave, or attack you, so it is wise to be cautious about summoning creatures much stronger than you.
Each time you attempt to summon a creature, there is a limited probability that they will even appear.

Baatezu : chance of success
Lemure : 100%
Advespa : 33%
Bearded Devil (Barbazu) : 20%
Amnizu : 14%
Erinyes : 13%
Bone Devil (Osyluth) : 11%
Malebranche : 11%
Barbed Devil (Hamatula) : 9%
Ice Devil (Gelugon) : 8%
Horned Devil (Cornugon) : 6%
Xerfilstyx : 6%
Pit Fiend : 5%
Paeliryon : 5%

Tanar'ri : chance of success
Dretch : 50%
Jovoc : 20%
Babau : 17%
Arrow Demon : 14%
Succubus : 14%
Palrethee : 13%
Vrock : 11%
Hezrou : 9%
Kastighur : 9%
Glabrezu : 8%
Jarilith : 8%
Alkilith : 7%
Nalfeshnee : 7%
Marilith : 6%
Sorrowsworn Demon : 6%
Kelvezu : 6%
Balor : 5%
Myrmyxicus : 5%
Klurichir : 4%

Mongrel Fire Resistance [Racial]
Prerequisite: Baatezu Mongrel or Angel Mongrel or Eladrin Mongrel or Tanar'ri Mongrel
Benefit: You gain resist 10 against fire.

Mongrel Fire Immunity [Racial]
Prerequisite: Baatezu Mongrel and Mongrel Fire Resistance
Benefit: You gain immunity to fire.

Mongrel Lay On Hands [Racial]
Prerequisite: Guardinal Mongrel, Cha 12
Benefit: You gain the Lay On Hands ability as if you were a paladin whose level equal your HD.

Mongrel Magic Circle Against Evil [Racial]
Prerequisite: Angel Mongrel or Archon Mongrel, character level 5
Benefit: A magic circle against evil effect always surrounds you (caster level equal to your Hit Dice).

Mongrel Petrification Resistance [Racial]
Prerequisite: Angel Mongrel or Archon Mongrel or Eladrin Mongrel or Guardinal Mongrel
Benefit: You gain +4 on all saves against petrification effects.

Mongrel Petrification Immunity [Racial]
Prerequisite: Angel Mongrel or Archon Mongrel or Eladrin Mongrel or Guardinal Mongrel, and Mongrel Petrification Resistance
Benefit: You gain immunity to petrification effects.

Mongrel Poison Resistance [Racial]
Prerequisite: Tanar'ri Mongrel or Angel Mongrel or Archon Mongrel or Guardinal Mongrel
Benefit: You gain +4 on all saves against poison.

Mongrel Poison Immunity [Racial]
Prerequisite: Tanar'ri Mongrel and Mongrel Poison Resistance
Benefit: You gain immunity to poison.

Mongrel Sonic Resistance [Racial]
Prerequisite: Guardinal Mongrel
Benefit: You gain resist 10 against sonic.

Mongrel Speak With Animals [Racial]
Prerequisite: Guardinal Mongrel
Benefit: You may cast speak with animals at will.

Mongrel Teleportation [Racial]
Prerequisite: Archon Mongrel, character level 13
Benefit: You can use greater teleport at will, as the spell (caster level equal to your Hit Dice), except that you can transport only yourself and up to 50 pounds of objects.

Mongrel Tongues [Racial]
Prerequisite: Angel Mongrel or Archon Mongrel or Eladrin Mongrel, character level 5
Benefit: You can speak with any creature that has a language, as though using a tongues spell (caster level equal to your Hit Dice). This ability is always active.

Monstrous Mongrel [Racial]
Your blood contains traces of something weird. There is no need to speculate on the exact mechanics of how it got there.
Prerequisite: Mongrelfolk race, level 1 only
Benefit: Pick any any aberration, animal, elemental, magical beast, monstrous humanoid, ooze, outsider, plant, undead, or vermin. You are descended from that race for the purposes of your Emulate Race and Diffuse Blood racial traits.
In addition, your type changes to Monstrous Humanoid, and you gain the [Augmented Humanoid] subtype. You gain no new traits or features.

Outsider Mongrel [Racial]
Prerequisite: Mongrelfolk race, level 1 only
Benefit: Pick any any Outsider. You are descended from that race for the purposes of your Emulate Race and Diffuse Blood racial traits.
In addition, your type changes to Outsider, and you gain the [Augmented Humanoid] and [Native] subtypes. You gain Darkvision 60. You can be raised, reincarnated, or resurrected as other living creatures can be. You still need to breathe, eat and sleep.

Reptilian Mongrel [Racial]
Prerequisite: Mongrelfolk race
Benefit: Pick any any reptile or creature with the [reptilian] subtype. You are descended from that race for the purposes of your Emulate Race and Diffuse Blood racial traits.
In addition, you gain the [Reptilian] subtype.

Tanar'ri Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Tanar'ri] subtype
Benefit: You gain the [Tanar'ri] subtype. You do not gain any traits.

Water Mongrel [Racial]
Prerequisite: Mongrelfolk race, descended from a creature with the [Water] subtype
Benefit: You gain the [Water] subtype. You can breathe both air and water. You gain a swim speed of 10 feet.

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